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Verge3d for 3ds max errors when exporting

Home Forums General Questions Verge3d for 3ds max errors when exporting

Viewing 5 posts - 16 through 20 (of 20 total)
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  • #29825
    Avatarjamiec
    Licensee

    Amazing.Thank you! :bye:

    #29968
    Avatarjamiec
    Licensee

    Hi Alex,

    Thank you for including the matte/shadow shader. It works.
    However, is there a way to make the shadows a bit brighter?
    I have tried increasing the shadow brightness values of the matte/shadow shader; but when exported to the app manager, the shadows still looked too dark in comparison to the environment map.

    Finally, when I export the gltf file and run the app manager, it now opens the app manager from the pre-release version.

    Kind Regards

    Jamie

    • This reply was modified 1 month ago by Avatarjamiec.
    #29986

    Hi,
    the shadow brightness value is not supported, you can achieve the same effect by increasing brightness of the color parameter in the matte/shadow shader.

    Finally, when I export the gltf file and run the app manager, it now opens the app manager from the pre-release version.

    It’s ok to use the pre-release version for making demos and other non-commercial applications where stability is not so important.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #29995
    Avatarjamiec
    Licensee

    Thank you Alex. much appreciated!

    #29999

    You are welcome! :)

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

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