2021-02-22 at 11:38 am #38785
I have a strange behavior here :
I’ve made one table soccer configurator, and it works (not nice for now, still need to render AOs)
Then i’ve then made a second project, almost identical, the “local” version is working nice, but when i upload to verge3D cloud, it can’t find maps :
It should start white, and the wood choice should work, among other ones.
Both puzzles are the same concerning “caisse”, and puzzles are looking for “./maps/colorXXX.jpg” in both projects.
I’m really stuck here.
"1+1=3... for large values of 1"2021-02-23 at 8:14 am #388072021-02-23 at 8:39 am #38813
You are right about case sensitivity, my mistake, again.
But the shown missing maps should not be needed, as they are no longer used in the 3dsmax’s file, and their name con’t be found in gltf file…
"1+1=3... for large values of 1"2021-02-23 at 9:08 am #388162021-02-23 at 9:09 am #388172021-02-23 at 9:26 am #38818
as of big textures – you might load them on demand with “replace texture”, rather than all at once. See the leather seats in the Scooter demo
this is the way i do, except for all starting needed textures (like AOs), because as i’m using the disable rendering with AA system, even if i replace map in materials as soon as the scene is loaded, they won’t show until the user is moving camera.
All other maps are loaded on demand.
Also, because of the 3.6 controllers issue, being in a hurry, i’m using 100×100 jpegs for color changes.
When i’ll get time, i’ll go back to color rgba controllers set.
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"1+1=3... for large values of 1"2021-02-23 at 9:43 am #38820
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