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Verge3D applet can’t find maps.

Home Forums General Questions Verge3D applet can’t find maps.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #38785
    NaxosCG
    Customer

    Hello,
    I have a strange behavior here :
    I’ve made one table soccer configurator, and it works (not nice for now, still need to render AOs)

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5c0bd316e1/applications/Toulet_Baby_Specialist-New/Toulet_Baby_Specialist-New-responsive.html

    Then i’ve then made a second project, almost identical, the “local” version is working nice, but when i upload to verge3D cloud, it can’t find maps :

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5c0bd316e1/applications/Toulet_Baby_Specialist-Urban/Toulet_Baby_Specialist-Urban-responsive.html

    It should start white, and the wood choice should work, among other ones.

    Both puzzles are the same concerning “caisse”, and puzzles are looking for “./maps/colorXXX.jpg” in both projects.

    I’m really stuck here.

    "1+1=3... for large values of 1"

    #38807

    may be it is case-sensitive issue again? also some of your textures are too big and overly detailed IMO

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    Chief 3D Verger | LinkedIn | Twitter

    #38813
    NaxosCG
    Customer

    You are right about case sensitivity, my mistake, again.

    But the shown missing maps should not be needed, as they are no longer used in the 3dsmax’s file, and their name con’t be found in gltf file…

    Strange.

    "1+1=3... for large values of 1"

    #38816

    may be these nodes are hanging somewhere in the materials, and refer to non-existing images?

    Chief 3D Verger | LinkedIn | Twitter

    #38817

    as of big textures – you might load them on demand with “replace texture”, rather than all at once. See the leather seats in the Scooter demo

    Chief 3D Verger | LinkedIn | Twitter

    #38818
    NaxosCG
    Customer

    as of big textures – you might load them on demand with “replace texture”, rather than all at once. See the leather seats in the Scooter demo

    this is the way i do, except for all starting needed textures (like AOs), because as i’m using the disable rendering with AA system, even if i replace map in materials as soon as the scene is loaded, they won’t show until the user is moving camera.

    All other maps are loaded on demand.

    Also, because of the 3.6 controllers issue, being in a hurry, i’m using 100×100 jpegs for color changes.
    When i’ll get time, i’ll go back to color rgba controllers set.

    Regards.

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    "1+1=3... for large values of 1"

    #38820
    NaxosCG
    Customer

    also some of your textures are too big and overly detailed IMO

    You were damn right : as i keep HD versions of my maps, i just forgot to reduce them from 4k to 1k in the application folder…

    Many thanks, again !

    "1+1=3... for large values of 1"

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