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Verge3D 4.5 pre1 available!

Home Forums Official Announcements Verge3D 4.5 pre1 available!

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  • #66127

    We are beginning a new release cycle! The first preview of Verge3D 4.5 includes:

    ☞ new drag move puzzle that works in local and parent space
    ☞ Blender exporter up to 10x faster on big scenes
    ☞ Verge3D consistently reproduces Blender’s Sheen settings
    ☞ preliminary support for Blender 4.0 Alpha
    ☞ Swiss Army Knife demo for 3ds Max
    ☞ all settings supported for 3ds Max’s Color Correction map
    ESM shadows now render faster

    More details below:

    Chief 3D Verger | LinkedIn | Twitter

    #66128

    Puzzles

    Here we introduce a new drag move puzzle–the old one is deprecated but still works. This new puzzle obtained an option called space which you can switch to world, parent, or local for much greater flexibility.

    For further explanations, see the video by Xeon’s 3D Lab below.

    The recently introduced close app puzzle learned to work inside iframes. Thanks for bringing this up on the forums.

    Blender-specific

    We reworked the exporter add-on to use optimized data buffers provided by the NumPy library for huge performance gains. As a result, scenes containing a lot of geometry or animations can be exported/previewed up to 10 times faster! In addition, the exporter now uses much less memory.

    We made all the Sheen settings of the Principled BSDF node fully consistent with Blender viewport, and render faster. Please note that these settings work a bit differently in the upcoming Blender 4.0–the new behavior, however, is also supported by Verge3D.

    Verge3D can now handle the Sheen BSDF node which is new in Blender 4.0. It is supposed to be used in Cycles yet it will work as Diffuse BSDF in Eevee and Verge3D.

    We slightly optimized the shader generated by the Diffuse BSDF node.

    We fixed export crashes in Blender 4.0 Alpha. Please note that this Blender version won’t work with Verge3D 4.4 anymore due to significant changes in materials in Alpha daily updates. So you should use this Verge3D preview, or better stick to the stable Blender 3.6 for the time being.

    3ds Max-specific

    A new demo called Swiss Army Knife is available which we intend to use for educational purposes. A new tutorial series for Verge3D beginners is on the way!

    You can now use all params from the Lightness/Advanced settings of the Color Correction map. As a result, all settings are now supported for this map.

    More improvements

    From now on, when running the App Manager for the first time, you can specify an empty folder for your applications. This will automatically create an applications folder inside the installation directory. This allows you to create portable Verge3D installs (e.g. on a flash drive).

    Fit to Camera Edge / Fit Offset parameter now works properly for objects with zero size (such as Empty / Dummy), or when the Shape setting is set to Point.

    ESM shadows now render faster thanks to some optimizations in their shader code. The Global Illumination demo which uses ESM shadows thus noticeably benefited.

    We made various cleanups in the engine code. Particularly we removed the legacy EquiCube class. We also refactored and optimized the GraphUtils module used by the engine to parse and process material node trees.

    We continued removing legacy Python 2 code from exporter script (there is still some old code left).

    Finally, we updated docs on transparency.

    Chief 3D Verger | LinkedIn | Twitter

    #66129

    As usual, you can get the preview bundle from the downloads page! Let us know how it works for you!

    Chief 3D Verger | LinkedIn | Twitter

    #66132
    kdv
    Participant

    Something wrong with exporting in Blender. Sneak Peek doesn’t work. Tested with 2.92 and 3.6.1. Unusable.
    TypeError: Object of type int64 is not JSON serializable

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66133

    TypeError: Object of type int64 is not JSON serializable

    Can’t reproduce it. Does it happen on some specific scenes or all exports are crashing? What kind of OS and Blender installation you use (official installer, ZIP, Steam, MS Store etc.)?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #66134
    kdv
    Participant

    Fixed. Never mind.

    Blender exporter up to 10x faster on big scenes

    Confirmed! :good:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66135

    Pheeeewww :good:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #66136
    kdv
    Participant

    Can’t reproduce it.

    Easy. Take python folder from 4.4.0 (previous gltf.py and extract.py)

    That’s definitely a “must have” update :good:
    4.4.0

    4.5.0

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66300
    kdv
    Participant

    https://cdn.soft8soft.com/demo/blender/custom_image/custom_image.html?image_url=https://sandbox.soft8soft.com/wp-json/verge3d/v1/get_file/1692648345

    You’d better remove these three lines introduced in 4.2.0

    “read JSON from” worked and works well without this questionable piece of code.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66305

    It’s actually bug in the WordPress plugin that responds with incorrect MIME type. Going to fix it soon. Thanks for reporting!

    “read JSON from” worked and works well without this questionable piece of code.

    Unfortunately, many non-technical users do not understand how JSON works. Automatic parsing would be much easier for them.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #66306
    kdv
    Participant

    many non-technical users do not understand how JSON works.

    And for that simple reason they will never use “load data” to load .json (or .csv or any other external file).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66359

    Fixed!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #66586
    kdv
    Participant

    The Global Illumination demo which uses ESM shadows

    I just wonder what for? PCF shadows give much better result and work definitely faster. Even cascaded shadows (CSM) work faster.

    4k ESM shadow looks a little strange in that demo :scratch:

    while PCF shadow simply looks like a normal sun shadow.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66727
    kdv
    Participant

    deleted.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #67127
    Crunch
    Customer

    OMG!!! XEON love tubes!!
    Ive been busy and haven’t been keeping up with board/community…
    I am going to SMASH that like button! Thanks for stepping up with the channel!

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