2022-06-20 at 8:57 am #53352Alexander KovelenovStaff
switching between rendering off/rendering on looks strange )))
Looks like this happens due to lower precision of texture gradients used on the background model. Appears to be normal.
why some materials are created twice or more?
Can you please share the scene (or part of it) so we can say further?2022-06-20 at 9:05 am #53354kdvParticipant
Can you please share the scene (or part of it) so we can say further?
As it appeared in the most cases the reason is in the option “Show Backface” for materials with the alpha-blended transparency or double-sided rendering. In case of ‘cube_material’ from the example above the reason is in SSAA (
enableSSAA(4, false)), but switching from AA ‘Auto’ to ‘MSAA16’ removes material duplicates. Where is the logic??? )))
The reason for ‘Verge3D_Environment_World’ is in the world material
duplicating is present
duplicating is absent
Solving any problems with Puzzles or JS code. Fast and expensive.2022-06-20 at 1:23 pm #53380Ivan LyubovnikovStaff
and i still get the same issue.
also i’ve tried without the none material and still same
There’s also an issue with field names: you named them “FIELDNAME1”, “FIELDNAME2”, “NUM1”, “NUM2”, “TEXT1”, etc… but they all should be named as “FIELDNAME”, “NUM” and “TEXT” (no trailing numbers needed) – those are the names the “objectList”, “math_number” and “text” puzzles use.
Co-founder and lead developer at Soft8Soft.2022-06-21 at 9:23 am #53417
i updated to version 4 and tried to resave some of my projects…
in the sneak preview all looks fine…
in the final version all is black….
any ideas why?
Ger2022-06-21 at 9:24 am #53418
i forgott to mention work with max 2021
ger2022-06-23 at 7:00 am #535462022-06-23 at 8:05 am #53551
the update button in the app manager is visible but cannot be used…
it tells me zhat the app is allready updated….but all is still black.
Ger2022-06-23 at 8:49 am #535522022-06-23 at 9:41 am #53553
all is black when i overwrite the gltf data in the original folder.
even though it looks fine in the sneak preview….
When i create a new app und save the gltf file from within max to the new app folder its almost fine….AO works fine in the reflections now.
i need to do some minor adaptions ( especcilaly in the bump settings in max) and of course copy the interactive settings to the new app….
I can live with that…since there is only one app i need to update because of the AO in the reflections……
New apps i will create with the new version of Verge3d….
so don´t worry about it….
Ger2022-06-23 at 10:45 am #53555
Ciao posso chiedervi come ottenere il fit del testo nel nuovo texture from text? grazie2022-06-23 at 11:53 am #535632022-06-23 at 4:40 pm #53576kdvParticipant
where’s the option to change the texture compression metod for all textures at once?
Solving any problems with Puzzles or JS code. Fast and expensive.2022-06-23 at 5:25 pm #535772022-06-24 at 7:50 am #53592
Ho un problema con le liste, quando applico la funzione “when clicked” ad una lista, funziona correttamente, ma dopo qualche modifica e salvataggi dei puzzle smette di funzionare2022-06-24 at 7:53 am #53594
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