2019-09-27 at 9:16 am #193772019-09-27 at 9:16 am #19378
Features and Improvements
The default fullscreen button can now be styled with the CSS classes fullscreen-button, fullscreen-open and fullscreen-close. See more info on this documentation page.
The puzzles assign material and get material now work with multi-material objects – the first material is always replaced or returned.
When updating for new Verge3D versions, the license key will be applied automatically if not expired.
Preloader progress is now much smoother thanks to shader compilation and asset processing stages made asynchronous. Particularly, the freezing at 100% is all but eliminated.
A series of optimizations was introduced to make the .gltf and .bin files more compact.
The default cube scene has been updated for Blender 2.80 with EEVEE enabled by default.
Optimize Mesh Attributes option is now available to remove unused information such as tangents, which makes the exported scene more compact in most cases. This option is enabled by default.
Be sure to disable this option if you are assigning a normal-mapped material to a mesh which originally has no normal-mapped material on it.
All apps were renamed to not include “Max” in the end.
We fixed some bugs with morphing discovered by our users.
We fixed the bug with lighting not applied from light sources when screenspace reflection/refraction is enabled.
We fixed the issue with set/get rotation puzzles which sometimes produced incorrect angles.2019-09-27 at 9:34 am #193822019-09-27 at 9:52 am #193862019-09-27 at 2:00 pm #19428zjbcoolCustomer2019-09-27 at 2:03 pm #19429jemCustomer
Smaller and faster scenes! Always good. Thanks Soft8soft team!
Jeremy Wernick2019-09-27 at 3:54 pm #19432AndrejusParticipant2019-09-27 at 4:13 pm #19434illussimoCustomer
Wow! Multi-material support! This is a huge thing. As well as all the optimisations. Great, great, great!2019-09-28 at 2:26 pm #19441D3PixelCustomer
Excellent, I love reading about the updates you guys are doing.
3D Animation and Web3D services - www.d3pixel.co.uk2019-09-29 at 9:30 am #19447
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