Verge3D 2.15 pre3 available!

Home Forums Official Announcements Verge3D 2.15 pre3 available!

This topic contains 9 replies, has 6 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 2 months, 1 week ago.

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  • #19377
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    And here is a third portion of improvements to be included in Verge3D 2.15:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #19378
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Features and Improvements

    The default fullscreen button can now be styled with the CSS classes fullscreen-button, fullscreen-open and fullscreen-close. See more info on this documentation page.

    The puzzles assign material and get material now work with multi-material objects – the first material is always replaced or returned.

    When updating for new Verge3D versions, the license key will be applied automatically if not expired.

    Preloader progress is now much smoother thanks to shader compilation and asset processing stages made asynchronous. Particularly, the freezing at 100% is all but eliminated.

    A series of optimizations was introduced to make the .gltf and .bin files more compact.

    Blender-only Features

    The default cube scene has been updated for Blender 2.80 with EEVEE enabled by default.

    Optimize Mesh Attributes option is now available to remove unused information such as tangents, which makes the exported scene more compact in most cases. This option is enabled by default.

    Be sure to disable this option if you are assigning a normal-mapped material to a mesh which originally has no normal-mapped material on it.

    Max-only Features

    All apps were renamed to not include “Max” in the end.

    Bug fixes

    We fixed some bugs with morphing discovered by our users.

    We fixed the bug with lighting not applied from light sources when screenspace reflection/refraction is enabled.

    We fixed the issue with set/get rotation puzzles which sometimes produced incorrect angles.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #19382
    zjbcool
    zjbcool
    Licensee

    :good:

    ——https://zjbcool.com/

    #19386
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    @zjbcool we are working on the append child puzzle right now. Hopefully will include it in the final 2.15

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #19428
    zjbcool
    zjbcool
    Licensee
    #19429
    Avatar
    jem
    Licensee

    Smaller and faster scenes! Always good. :good: Thanks Soft8soft team!

    #19432
    Andrejus
    Andrejus
    Newbie

    :good: :good: :good:

    #19434
    illussimo
    illussimo
    Licensee

    Wow! Multi-material support! :yahoo: This is a huge thing. As well as all the optimisations. Great, great, great! :heart:

    #19441
    D3Pixel
    D3Pixel
    Licensee

    Excellent, I love reading about the updates you guys are doing. :good:

    3D Animation and Web3D services - www.d3pixel.co.uk

    #19447
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    thanks everybody for looking into this update! :)

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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