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V3D for Blender: Map range clamp doesn’t work

Home Forums Bug Reports and Feature Requests V3D for Blender: Map range clamp doesn’t work

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  • #83411
    vklein
    Customer

    V3D 4.10 for Blender:

    Activating the “Clamp” checkbox on the “Map Range” node in a Blender shader did not carry over to the V3D shader. The output is still unclamped to the output range. Using a separate “clamp” node after the “map range” node works as a workaround for me right now.

    Please implement it, WYSIWYG is always better.

    #83423

    Hi,
    Consider it’s done since we’re going to support the clamp setting properly in the upcoming Verge3D update.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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