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Using Groups in 3ds Max

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #27159
    cadtot
    Customer

    I am having an issue with 3DS Max Groups. The groups work in Max but in Verge3D, when selecting using the Group selection, it does not select all the elements in the group, mostly the first member and sometimes the second but not all of the elements in the 3DS Max group? Any ideas on what is going on?

    #27176

    Can you share a small project that shows off the issue?

    Chief 3D Verger | LinkedIn | Twitter

    #27388
    cadtot
    Customer

    HiYuri
    Small project attached – the model was file linked from AutoCAD and imported. I set up the 3ds Max 2020 groups but the puzzle group selection only acts on the first element of the group?

    Just updated it to 3.1.1 also added a puzzle to sow the issue

    Thanks

    Kerry

    #27454

    Hi,
    Thanks for the project! I’ve checked your Max file. The issue is that the objects inside your groups have the same name (e.g Block:joist), which in turn prevents Puzzles to get all the requested objects from the group. This is a common issue with Autocad-based assets. To fix the issue, simply rename your objects.

    Soft8Soft Tech Chief
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    #27459
    cadtot
    Customer

    Hi Alexander
    Make sense, thanks for the help. :yahoo:
    Cheers Kerry

    #27689
    cadtot
    Customer

    Further to this, renaming the objects in our AutoCAD/Revit workflows is a complex process for our workflow. There are often over a 100 objects in the models and we use nested hierarchies to manage the grouping to allow us to quickly update models. If I select a block object in Verge 3D, I can move it, remove it- with all of its nested items, but I cannot hide the same object?

    I do have a work around by scaling the object to 0.01 0.01 0.01 and it disappears, setting it back to 100 100 100 makes it visible.

    Cheers Kerry

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