2022-06-22 at 4:42 pm #53505
I recently switched for Verge3d 3.9 to Verge3d 4.0. Unfortunately I’m now unable to create a desktop application. Until now, I was able to successfully create a desktop application, the problem is not my file. Additionally the web version (html, generated via Verge3d 4.0) works perfectly.2022-06-22 at 5:41 pm #53508
Did you wait for a longer time, or close the browser maybe to early?
I tested it right now on my linux system and Verge3D 4.0.1 and had to wait 2-3 minutes until the app was finally created.
2022-06-22 at 8:21 pm #53523
Hope you’re doing great. Thank you for your insight. Actually I launched the process more than 2 hours ago and it’s still running. Usually (with Verge3d 3.9) it takes around 30 minutes to be completed.
Thank you again for your feedback. Really appreciated,
Best Regards2022-06-22 at 9:53 pm #53531
I just started playing around with the app creation and don’t have much know-how in this field. But I guess, if you want to get good support from someone who knows more, you should try to add all information that is needed. (What OS and system are you running, what target system you are building for, what exact version of Verge3D do you use….)
What is the output on the console when you run the export? Maybe you get some info there that helps.
2022-06-23 at 12:08 am #53539
- This reply was modified 3 days, 17 hours ago by Pascal. Reason: img tag added
Thank you again for the follow-up
My system infos: See images attached bellow.
Target system: Windows (64-bit)
Verge3D version used: Verge3D 4.0
Output on the console when I run the export: See images attached bellow.
Note: I just have that problem since yesterday when I decided to switch from Verge3D 3.9 to Verge3D 4.0. Until that switch, I was able to create a Windows (64-bit) app.
Thank you again for your assistance.
Best Regards2022-06-23 at 7:16 am #53547
Are you using Verge3D for Blender or 3ds?
Have you updated to version 4.0.1?
Can you create an app from one of the simple demo-scenes?
What do you see in the windows console and the browser console while the app is being created?
I just tried it on windows with the helmet gltf-demo and it worked for me, just took a few seconds.2022-06-23 at 3:49 pm #53571
Hope you’re doing great.
Yes I updated to version 4.0.1
No I didn’t create an app from one simple demo-scene but I will try.
I attached (bellow) two images corresponding to the windows console and browser console while the app is being created.
Note: I launched the application creation process last night at 11 PM and it’s still running.
Thank you for your assistance Pascal.2022-06-23 at 4:19 pm #53574
looks like you have a loop while creating app. but you can see the path where your app was packed…2022-06-23 at 5:39 pm #53578
You are right, I found the created packed app in the folder. It runs perfectly. I really wonder where a loop can arise from during the app creation process.
Thank you for the insight!2022-06-23 at 5:42 pm #535792022-06-24 at 8:41 am #53601
I’m looking for a Blender developer for a project
What exactly d’you want to be done?2022-06-24 at 1:50 pm #53606
I want to animate electrical current flux (electrical circuits), air flow (compressor and pneumatics circuit), mechanical motions (gearbox, linear and rotational motions). I already have a model.
Ideally you should be a Canadian citizen. If you’re not Canadian and have some expertise I may personally hire you for training sessions.
Let me know what you think.
Thank you for the follow-up2022-06-24 at 3:42 pm #53618
Sorry, I’m not interested…2022-06-24 at 4:28 pm #53621xeonCustomer
Regisb26. We are in the US. I am interested in what you need to have done.
Lots of Blender and Verge3D expertise. You can email me directly at Xeon@r66d.com
Route 66 Digital
Interactive Solutions2022-06-26 at 2:16 pm #53645
Hope you’re doing fine.
Here are the kind of animations I would like to have a training for, in Blender.
I would like to make airflows similar to those seen in the attached images: simple airflows, airflows with arrows inside, multibranch airflows.
You can see the original animations at:
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