- 2019-04-07 at 6:47 pm #13673
How difficult would it be to add the ability to tween object positions in puzzles?
This would be a very useful function. It would be even more amazing if it had some simple options of adding transition-timing like in CSS (example, ease-in, ease-out, etc)
While I am adding requests, how about a fade object (or opacity control) puzzle? Maybe add modifier to the existing Show and Hide puzzle objects, to control time to fade to hide or fade in to show?
It just makes sense to be able to control animation in the scene via puzzles pragmatically rather then trying to keyframe things inside of blender.
Anyone else with me on this? I know there are some old Flash guys here, the ability to simply move objects (tweening, not teleporting) around (and controlling their opacity) is like the holy grail for me.2019-04-08 at 2:23 am #13676
I also think this would be very useful. Great idea!2019-04-08 at 7:55 am #136822019-04-08 at 3:29 pm #13695
Actually Yuri, I now think adding object tweening (and opacity controls) would be more quintessential to Verge3d than just useful.
The moment I get these capabilities I will be able to quickly whip out a few samples of interactive e.learning modules to my boss, then get the approval to buy a license. After that, every web design guy out there is going to be like ‘woah! I want to be able to do that’ and with these motion puzzles added, nobody has to first learn animation in a sophisticated 3d program like Blender or 3dmax. Just go into top view, add a few objects and empties (for positioning) to the scene, then go to work in puzzles (which is so easy and fun to learn) to breath life/interactive motion to them.
Please think really fast about implementing this2019-04-09 at 7:03 am #137032019-04-09 at 8:42 am #13714
Very useful idea!
Camera tweening is such a good puzzle!2019-04-11 at 7:49 am #137802019-04-13 at 7:49 pm #13850
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