The video playing on the runway screen emits a light that casts across the audience and models in the scene. Global illumination. Or emissive, voxel cone shading, whatever you want to call it. It’s the light being cast from the video.
Willing to pay someone who can create a solution, write some code and advise on how to implement it alongside Verge3D. Or point us in the right direction.
Not knowing how to do this is preventing us from moving forward.
This works as it can take a webcam feed, so it must be able to pull a stream in from a video url.
Any one have any tips for taking this shadertoy code and implimenting it with Verge3D?
I don’t just want to use the shader as a material. I kinda need whats going on in the shader to be going on in my blender/verge3D scene.
The lighting effects shown in https://exp-infinite-passerella.lusion.co/ are completely different and use a combination of fog, bloom and depth of field to get the effect. When I have time I will create a demo and send code.