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Tris, quads, nogons

Home Forums General Questions Tris, quads, nogons

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #6819
    rezman
    Customer

    What is the best to use for the Verge3d engine? I have flat panels that have ngons because of the holes in the mesh. What’s the best way to handle this? Leave them as is?

    #6821

    Hi,

    N-gons are automatically triangulated by Verge3D, so yes just leave them as is.

    Chief 3D Verger | LinkedIn | Twitter

    #6822
    rezman
    Customer

    :good:

    #28642
    michael90g
    Participant

    if i have a textured model with ngons, will the auto-triangulation that verge does mess upp the uv?

    #28644

    if i have a textured model with ngons, will the auto-triangulation that verge does mess upp the uv?

    Yes, this will cause some problems, better to triangulate even before you start unwrapping.

    Co-founder and lead graphics specialist at Soft8Soft.

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