We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Texture channel not working

Home Forums Graphics / 3ds Max Texture channel not working

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #21631


    I got some custom uv’s on a different texture channel. Sadly verge isnt using the specified texture channel I’m setting in the bitmap. Is there any trick? Or does verge simply ignore all channels except channel 1?

    Yuri KovelenovYuri Kovelenov


    multiple UVs are supported by Verge3D for 3ds Max. What version are you using?

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博


    Hmm, strange. I’m using version 2.15.0

    I found a workaround. When I’m switching the texture channel from 3 to 2 in the bitmap settings, I’m getting the correct uv (which is number 3) being displayed.

    • This reply was modified 6 months ago by Avatarmugga.
Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.