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I got some custom uv’s on a different texture channel. Sadly verge isnt using the specified texture channel I’m setting in the bitmap. Is there any trick? Or does verge simply ignore all channels except channel 1?
multiple UVs are supported by Verge3D for 3ds Max. What version are you using?
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Hmm, strange. I’m using version 2.15.0
Edit: I found a workaround. When I’m switching the texture channel from 3 to 2 in the bitmap settings, I’m getting the correct uv (which is number 3) being displayed.
Same here, frustrating. running 3.4
Test your math: 8 × = 32
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