Texture channel not working

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This topic contains 2 replies, has 2 voices, and was last updated by Avatar mugga 1 day, 16 hours ago.

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  • #21631
    Avatar
    mugga
    Newbie

    Hello,

    I got some custom uv’s on a different texture channel. Sadly verge isnt using the specified texture channel I’m setting in the bitmap. Is there any trick? Or does verge simply ignore all channels except channel 1?

    #21636
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    multiple UVs are supported by Verge3D for 3ds Max. What version are you using?

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    #21638
    Avatar
    mugga
    Newbie

    Hmm, strange. I’m using version 2.15.0

    Edit:
    I found a workaround. When I’m switching the texture channel from 3 to 2 in the bitmap settings, I’m getting the correct uv (which is number 3) being displayed.

    • This reply was modified 1 day, 15 hours ago by Avatar mugga.
    • This reply was modified 1 day, 15 hours ago by Avatar mugga.
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