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WebGLOITRenderer – error in console

Home Forums Bug Reports and Feature Requests WebGLOITRenderer – error in console

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  • #64460

    Hi, i have noticed an error message ” v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted.” It comes when I set the screen resolution to anything higher than 1. obviously it is related to Order Independent Transparency, but what triggers it? The scene has quite a few objects and animations, and quite a few materials of all types as well. Any ideas where this could come from, or how to avoid it, or where to start looking? thanks in advance, sp

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    Unfortunately, it is unhandled case, internal bug for v3d.WebGLOITRenderer, it does not support changing pixel density on canvas, for now I recommend not changing screen resolution with OIT, I think it will be fixed soon.

    Verge3D Developer


    thanks for the quick answer!


    Hi, check out the release to see if it works OK.

    Soft8Soft Tech Chief
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