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Sneak Peek (progress bar gets stuck)

Home Forums Bug Reports and Feature Requests Sneak Peek (progress bar gets stuck)

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  • #46436

    I’m experiencing a frustrating issue with not being able to create my Sneak Peek, the progress bar gets stuck.

    The trouble is, it is *extremely* hard to replicate. Sometimes it works, sometimes it doesn’t. What was working yesterday, doesn’t work today.

    I cannot seem to isolate the issue.

    My scene contains over a 100 layers, each layer has 3 low poly objects (150 polys each).

    If I cannot get this to work, it’ll mean that my idea for using Verge3D for 1000’s of low poly products won’t work :-(

    I’m wondering if it’s 3DS Max 2022.2?

    I know my message is thin on evidence like a ‘scene’ file, but I’ve spent a good few hours, like an entire day, trying to isolate the issue, and it’s very, very hard to do.

    Just when I think I think I know the issue, it is inconsistent and not conclusive……

    I can send you one small Max file with just one layer in it which I know doesn’t work (in Sneak Peek I just get a hanging progress bar), but yet it may work for you?

    These 100’s of layers, the object within each layer has been created exactly the same, using a line and a Sweep modifier for the profile of the object. So why isn’t it working for some, now and again…..

    If I isolate the offending layers, remove them so that I’m left with the 92 layers where things do work, when I create a brand new scene and just merge those 92 ‘working’ layers, Sneak Peek doesn’t work again…..

    Any ideas guys?

    PS – I’m using the latest 3.8.1 (but this was happening in 3.8.0 anyway).

    • This topic was modified 8 months, 1 week ago by jezuk.
    • This topic was modified 8 months, 1 week ago by jezuk.
    • This topic was modified 8 months, 1 week ago by jezuk.

    Okay, I’ve tried a file that was created in 2022 and worked, in 2020 and it doesn’t work (the Sneak Peek progress bar stalls 1/4 of the way through).

    And now I’ve re-tried it back in version 2022 and it too now doesn’t work.

    It worked and now it doesn’t……

    Something isn’t right.

    • This reply was modified 8 months, 1 week ago by jezuk.

    No reply???



    Can you please provide us with the short example you mentioned? I hope we’ll be able to reproduce this behavior.

    Verge3D’s Tech Chief
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    Hi Alex,

    Thank you for getting in touch with me about this.

    I’ve attached two files – both were created in 3DS Max 2022.2.

    As I mentioned, this is *very* hard to isolate but I hope you can replicate the issue I’m having here in this example I’ve sent you. (in these files there is just ONE layer of product – in my actual real-life scene file, there will be over a 100 layers with approximately 10 times the number of files within each layer I have sent you here).


    In this example, this is *one* example of things being inconsistent.

    This file, the 2022 version, doesn’t work for me in 3DS Max 2022.2 (i.e. the Sneak Peek gets stuck 1/4 of the way through).

    However, if I save this version down, to 2021, and reopen this version in 3DS Max 2022, the Sneak Peek will work and it doesn’t get stuck/hang……

    Maybe these will give you an idea of what the problem is – because I cannot send you the entire file with 100 layers, that is not possible.

    (note – if I try to save my 100 layer scene file down to 3DS Max 2021 and open this file in 3DS Max 2022, it won’t work…… :unsure: )

    Hope you can help otherwise my dream for this project using Verge3D is over :-(

    PS – Please ignore the intensity of the lighting – that seems to have changed recently (maybe due to 2022.2 update or 3.8.1 update…)

    Many thanks :)

    You must be logged in to view attached files.

    Hi guys,

    Any news on this issue please?

    My project is currently at a complete standstill.

    Many thanks for your attention in this matter, greatly appreciated.


    So, no reply at all?

    You’re normally a lot better than this.


    Unfortunately, we were busy with Verge3D 3.9 pre1 and Verge3D Network refactoring. Please be patient, we’re working on this bug now!

    Verge3D’s Tech Chief
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    Hi Alexander,

    Thank you for your reply.

    So I don’t keep bothering you, can you give me some kind of estimate as to when you think a fix for this might be in place?

    That would save me constantly asking / wondering and I can leave you guys alone until then!

    Many thanks.


    thank you for detailed information, the problem was solved, the fix will be added in the next pre-release.

    Verge3D Developer


    Oh man, that is fantastic news :)

    Thank you sooooooooooooooooooooooooooooooooo much!

    :yahoo: :yahoo: :yahoo: :yahoo: :yahoo:

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