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Simple image texture – does not preview correctly

Home Forums Graphics / Blender Simple image texture – does not preview correctly

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  • #65067
    Pottsie
    Participant

    Hello all,

    When I ‘sneak peak’ this object with an image texture (a simple PNG) into Base Color, the texture is not mapped as expected using UV coordinates – it is rotated and scaled incorrectly. However, it tends to map correctly when using Generated or Object coordinates (although only for one side – since it isn’t the correct way to map UV images. But I wanted to test it regardless.)

    • Yes, the cube is UV unwrapped
    • It is a 1:1 image
    • I’m using the Texture Coordinate node
    • I’ve tested on other browsers, same results
    • Everything is basically at default

    This seems to be such a simple error that I’m completely flummoxed. Nothing else was modified in Verge 3D’s settings in Blender. What fundamental rule am I missing? I’ll share the file if needed, but it is a really basic setup. Default cube, load in any image, that’s it.

    EDIT – I opened a new file, and grabbed another texture, and now it appears to map correctly. But I have no idea why it works now. I’m still curious to try and troubleshoot the original problem. By the way, I forgot to mention (in my original issue), the texture I initially tested was a material downloaded from Blenderkit (using the add-on). I then deleted the diffuse texture and just used a random image (which you see in screenshot). So, perhaps there was a setting that screwed something up after it downloaded? Weird.

    Thanks in advance!

    • This topic was modified 9 months, 3 weeks ago by Pottsie.
    • This topic was modified 9 months, 3 weeks ago by Pottsie.
    • This topic was modified 9 months, 3 weeks ago by Pottsie.
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    Check out my sketch book :) | www.instagram.com/b.potts.art/

    #65119

    Can you share this simple example?

    Co-founder and lead graphics specialist at Soft8Soft.

    #65139
    Pottsie
    Participant

    Sure! I made another file.

    To reiterate, this material was appended from Blenderkit. You’ll see that when you perform a sneak peak preview, the scaling is a bit off.

    Not a huge issue. Just curious how I can circumvent it in the future.

    ** The external files were packed, however, the issue should still persist even with a new image texture.

    Thanks!
    Brent

    Check out my sketch book :) | www.instagram.com/b.potts.art/

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