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Home Forums Bug Reports and Feature Requests shutil.SameFileError

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  • #1831

    Hi, when I export .gltf I get this error, and sneakpeek or run application I can’t see textures (Textures are’s in same application folder of .blend file, and preview in verge3d engine is ok)

    Traceback (most recent call last):
    File “E:\verge3d\addons\verge3d\__init__.py”, line 220, in execute
    return gltf2_export.save(self, context, export_settings)
    File “E:\verge3d\addons\verge3d\gltf2_export.py”, line 82, in save
    generate_glTF(operator, context, export_settings, glTF)
    File “E:\verge3d\addons\verge3d\gltf2_generate.py”, line 2913, in generate_glTF
    generate_images(operator, context, export_settings, glTF)
    File “E:\verge3d\addons\verge3d\gltf2_generate.py”, line 2218, in generate_images
    shutil.copyfile(old_path, new_path)
    File “E:\Blender\blender-2.79.0-git.6f633de-windows64\2.79\python\lib\shutil.py”, line 104, in copyfile
    raise SameFileError(“{!r} and {!r} are the same file”.format(src, dst))
    shutil.SameFileError: ‘E:\\verge3d\\applications\\panerai-verge3d\\quadrante-diffuse-linee.png’ and ‘E:\\verge3d\\applications\\panerai-verge3d/quadrante-diffuse-linee.png’ are the same file
    location: <unknown location>:-1

    • This topic was modified 4 years, 1 month ago by wpadm.

    Hi! Can you attach a minimal blend file where the problem is reproduced? Thanks!

    Chief 3D Verger | LinkedIn | Twitter


    hi, here the zipped copy of folder in application;
    I started last year with blender, and never used internal obge, only cycles; I hope to learn to recreate beautiful material, or cycles node support in v3d..
    A couple of question:
    – which engine I have to use when creating mats?
    – I attached also a jpg of project I would like trasform for v3d; at the moment, the generated .bin file is about 20mb.. too heavy?


    Hi, there’s two moments that you need to correct: first you need to chose proper UVMap in each Geometry nodes, second is all you texture are not power of two – if the engine see such texture it scale it to power of two image and if texture with alpha channel it will corrupt it- it’s know issue we will fix it’s in the future but now you need to scale your textures to power of two images (512×512 or 1024×1024 and so on). I’ve corrected your blend file a little so it works fine.

    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.


    Hi Mikhail,
    I’m doing something wrong.. the error isn’t on mats/textures..
    In applications folder I duplicated the “cube” folder and renamed “cube-copy”, deleted cube.bin and cube.gltf, keeping the original textures, and original cube.blend renamed cube-copy.blend, when I try to export .gltf it always comes with the shutil error (see attachment).

    My workflow is:
    – open Blender
    – launch AppManager
    – choose cube-copy App and click Open Blender File
    – file->export->.gltf

    I’ve had port conflicts with xampp when skype is open, but now they’re both closed; I hope to solve technical problems and focus on creating content.. can you help me?



    We were able to reproduce and fix this issue. Try replacing verge3d/addons/verge3d/gltf2_generate.py with the attached file (zip-archived) and see if it works for you.

    You must be logged in to view attached files.

    Chief 3D Verger | LinkedIn | Twitter


    Hey Yuri,

    I had the same problem as the OP, file in the ZIP didn’t fix it. Apparently it happened for me after I buffer pasted a object from another blend file. Also: suddenly transparency isn’t recognized anymore and the HDRI is missing as well… so frustrating



    We have just released a new version – can you please update and see if the issues are gone?

    Chief 3D Verger | LinkedIn | Twitter

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