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Shading issue – banding

Home Forums Graphics / Blender Shading issue – banding

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
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  • #13207
    Pottsie
    Participant

    Hi!

    Does anyone know what would cause this?

    I highlighted in red what I’m seeing when I preview the app. It’s mostly noticeable in the mid-tone area.

    The overall shape is simple – rectangular label on a wine bottle (low poly). The diffuse color is a texture image, just a flat grey tone.

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    #13209
    elk
    Customer

    hmm, have you tried the dithering option in Verg3D settings for the material ? Otherwise I would guess some sort of shadowing issue/limitation … ?

    #13210
    Pottsie
    Participant

    Found it. I had to uncheck the Verge3D shadow option for the light source.

    Check out my sketch book :) | www.instagram.com/b.potts.art/

    #13211
    elk
    Customer

    :good:

    #13214

    Found it. I had to uncheck the Verge3D shadow option for the light source.

    Yes it’s a shadows artifact, to get rid of them you need to chage bias (lower or highter) parameter in the shadows settings of the shadows casting lamp.

    Co-founder and lead graphics specialist at Soft8Soft.

    #13226
    Pottsie
    Participant

    Thank you Mikhail! :good:

    Check out my sketch book :) | www.instagram.com/b.potts.art/

Viewing 6 posts - 1 through 6 (of 6 total)
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