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Resizing Models dynamically

Home Forums General Questions Resizing Models dynamically

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  • #10882
    Flo0
    Participant

    Hello,

    I’m looking for a Framework for building a furn(cabinet) configurator.
    Verge 3D looks really cool for this. But it’s necessary that the configurator has a option for resizing each side (plates). Is this possible? Any plans for such possibilities?

    #10884

    I’m looking for a Framework for building a furn(cabinet) configurator.
    Verge 3D looks really cool for this. But it’s necessary that the configurator has a option for resizing each side (plates). Is this possible? Any plans for such possibilities?

    You can easely resize any object using Set Scale Puzzle or create a set of rigging for your objct if it’s more complex. It will depend on what you want to achieve. I think there’s a lot of functionality in the Verge3D engine that you can find how to do it in several ways. Here’s an example of simple furniture configurator that allows you to make such changes for the model.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #11049
    Flo0
    Participant

    Thanks for your fast reply. Iam not fully understanding how this model is build.
    Until now i have not using armature and bones. Iam using simple boxes in 3ds max for modeling the plates. Is there another way with boxes possible?

    Iam experement with scale only in one axes. This looks at first sight a good idea but the problem is the position for other plates. For example if i resize the top plate from cabinet with scale only Y then i must drag the side plate on the new end from top plate. But i can’t find the exact new position. If i calculate (Scale Factor Y * old Position Y) its not exact enough.

    #11074
    Flo0
    Participant

    Another way would be to parent the top plate and add the side plates to children. The Side plates would be on the right positions aftster scale the top plate but Unfortenly the childrens would be scale too, the side become thikness. Maybe here would be a function helpful that’s makes scale for childrens immutable (freezing)

    #11080

    We found some minor bug with that functionality, so when we will fix it I will attache here a working example how this can be easely implemented.

    Co-founder and lead graphics specialist at Soft8Soft.

    #11131

    Hi, here’s a few methods that you can use to change scale and position of the shelf. Ut’s very important to sinhronize the scale and position to create all your planks in 100x100x100 dimentions and start to change it from this pont. For example if you have a sehlf in dementions 70x45x120 or something like this, just model it in 100x100x100 and change it to needed dimetions after application start using this methids. There’s also very important to place a Pivot of each plant to a specific place from each you want to change planks size.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #11153
    Flo0
    Participant

    i was hoping for an easier solution. I think that way is not practicable. The goal was a parametric furn configurator. It will be to time expensive to manage a long range of difrent models. One Cabinet have much more then 2 plates. So remodel each plate from each model in 3ds max to 100x100x100 and then remodel again in verge to right dimension will be a horror story.

    So my question is, exists in near future any plans to add some functions that makes a parametric configurator possible?

    BTW. Can you please save the max file as 3ds max 2018 or older. I cant open your file with 3ds max 2018 becouse your version is higher.

    #11158

    One Cabinet have much more then 2 plates. So remodel each plate from each model in 3ds max to 100x100x100 and then remodel again in verge to right dimension will be a horror story.

    Anyway you will be need to prepear your model for cunfigurator may be using another way.

    So my question is, exists in near future any plans to add some functions that makes a parametric configurator possible?

    We haven’t tested the engine to create such configurators in real situation, so we haven’t a ready solution or an existing working example. Can you share your example of the furniture you need to remake as configurator, it’s can be a simple mesh without a texture, may be we can find a specific solution for you. It will be also helpful if you discribe what parts and how they must be changed.

    BTW. Can you please save the max file as 3ds max 2018 or older. I cant open your file with 3ds max 2018 becouse your version is higher.

    Here’s a 2018 version.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #11165
    Flo0
    Participant

    First, thank you for your commitment!

    Here is a simple project with one very simple cabinet.
    I would like make a configurator. So it should be possible to costumize the product. One big fundament are the mesurements. It must be possible configure each dimension. After that is nice to have a customizing in segments and doors count and so on.

    P.S. Is it possible to send you a PN or email? I would like share a link from a shop where this was solved. I think with threejs.

    #11179

    Here is a simple project with one very simple cabinet.
    I would like make a configurator.

    Thank you for the example it helped to understand.

    So it should be possible to costumize the product. One big fundament are the mesurements. It must be possible configure each dimension. After that is nice to have a customizing in segments and doors count and so on.

    In fact it’s a very complex comfigurator, so it’s need a complex solution with using escpecially prepeared mesh and using a bone system, complex parenting relationtships between objects and so on. You can’t just take what you modelled before and easely convert it to a configurator with a special engine’s tools. You will need to prepear this mesh especially to made it configurable so it will take a horrybale amount of time and work, thats why most of 3d webgl configurators cost so much and takes sometimes from a few months to more than a half of the year to make or may be even more.
    The only one easiest way to do this it’s to make all variations in all dementions of all configurator’s parts and hide some of them and unhide another depending on user’s choice.

    P.S. Is it possible to send you a PN or email? I would like share a link from a shop where this was solved. I think with threejs.

    I think I know what configurator you talking about and I think it takes a lot of work and a compex solution to make such application.

    Co-founder and lead graphics specialist at Soft8Soft.

    #11184
    Flo0
    Participant

    In fact it’s a very complex comfigurator, so it’s need a complex solution with using escpecially prepeared mesh and using a bone system, complex parenting relationtships between objects and so on. You can’t just take what you modelled before and easely convert it to a configurator with a special engine’s tools.

    I agree with that. I tought only resizing the model schould work with scale and reposition other parts. My problem was on parent-child method that child become thikness and on other method i can’t find the right position.

    thats why most of 3d webgl configurators cost so much and takes sometimes from a few months to more than a half of the year to make or may be even more.

    Maybe Soft8Soft offer such a service? :wacko: :)

    The only one easiest way to do this it’s to make all variations in all dementions of all configurator’s parts and hide some of them and unhide another depending on user’s choice.

    I don’t know but I think that would be a lot of overhead / file size and very long loading times.

    Unfortunately, but I will keep me up to date. I really like Verge3D. It’s great how fast Verge3D is developing!

    #11185

    Maybe Soft8Soft offer such a service?

    You can ask about offering something or any other suggestion using contact form. We respond quickly.

    Co-founder and lead graphics specialist at Soft8Soft.

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