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Regarding the object selection issue of screen space reflection/refraction in Post-processing

Home Forums Puzzles Regarding the object selection issue of screen space reflection/refraction in Post-processing

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  • #84558
    dx556po
    Participant

    In the puzzle, I used the screen space reflection puzzle. If the target of this puzzle is all objects, it should be like Bloom without the option to select materials. However, this is not the case. My common sense is to put two such puzzles inside and choose different materials. The final result is that the effect of the screen space reflection puzzle that is put in later can be applied. The first one can see the effect before saving and refreshing, but after saving and refreshing, the effect of the previous one disappears, leaving only the effect that is put in last. What is this for?
    If it is applied to all objects, there should be no need to choose materials, but now the option to choose materials is given, but this effect can only be used on one material. I don’t understand why it is not possible to put multiple puzzles like this and give this effect to other materials separately

    • This topic was modified 2 hours, 9 minutes ago by dx556po.
    #84559
    dx556po
    Participant

    The versions I am using are Verge3D 4.10 and Blender 3.6

    #84560
    dx556po
    Participant

    This is the rendering from that time

    • This reply was modified 2 hours, 31 minutes ago by dx556po.
    #84565
    dx556po
    Participant

    Save before refreshing

    #84567
    dx556po
    Participant

    After saving and refreshing

    #84570

    Hi,
    It’s not possible to have multiple SSR effects applied on a single scene, however you can pass a list of materials as input to the SSR puzzle.

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