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Regarding the object selection issue of screen space reflection/refraction in Post-processing

Home Forums Puzzles Regarding the object selection issue of screen space reflection/refraction in Post-processing

Viewing 12 posts - 1 through 12 (of 12 total)
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  • #84558
    dx556po
    Participant

    In the puzzle, I used the screen space reflection puzzle. If the target of this puzzle is all objects, it should be like Bloom without the option to select materials. However, this is not the case. My common sense is to put two such puzzles inside and choose different materials. The final result is that the effect of the screen space reflection puzzle that is put in later can be applied. The first one can see the effect before saving and refreshing, but after saving and refreshing, the effect of the previous one disappears, leaving only the effect that is put in last. What is this for?
    If it is applied to all objects, there should be no need to choose materials, but now the option to choose materials is given, but this effect can only be used on one material. I don’t understand why it is not possible to put multiple puzzles like this and give this effect to other materials separately

    • This topic was modified 1 month, 2 weeks ago by dx556po.
    #84559
    dx556po
    Participant

    The versions I am using are Verge3D 4.10 and Blender 3.6

    #84560
    dx556po
    Participant

    This is the rendering from that time

    • This reply was modified 1 month, 2 weeks ago by dx556po.
    #84565
    dx556po
    Participant

    Save before refreshing

    #84567
    dx556po
    Participant

    After saving and refreshing

    #84570

    Hi,
    It’s not possible to have multiple SSR effects applied on a single scene, however you can pass a list of materials as input to the SSR puzzle.

    SSR multi material puzzle

    Soft8Soft Tech Chief
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    #84577
    dx556po
    Participant

    Can Verge3D’s puzzle achieve a reflection effect similar to Blender’s? similar to this

    #84579
    dx556po
    Participant

    Can reflect light with a little blurry reflection

    #84580
    QiangGe
    Participant

    @Alex
    I’m not sure why, but the max version of the SSR puzzle never seems to work. I thought Blender would be the same, but the Blender version actually works. Why is that?

    #84588

    Can reflect light with a little blurry reflection

    Unfortunately not at the moment. SSR does not work well for rough surfaces.

    I’m not sure why, but the max version of the SSR puzzle never seems to work. I thought Blender would be the same, but the Blender version actually works. Why is that?

    It should work with Max too. Please check SSR parameters like distance. Also make sure the reflective material has low roughness and high metalness values.

    Soft8Soft Tech Chief
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    #84607
    dx556po
    Participant

    Will the updates of Verge3D consider this aspect in the future?

    #84612

    Sure, but this would require implementing raytracing algorithms in Verge3D which is a task for some distance development plans.

    Soft8Soft Tech Chief
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