We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Puzzles: selecting, organizing and so on

Home Forums Bug Reports and Feature Requests Puzzles: selecting, organizing and so on

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
  • #13972

    It would be nice if we could select multiple puzzles at ones to make organizing easier.
    It would also be much easier to select objects from the drop-down lists if we could reach the object by typing a few letters of the name of the object.
    Is it also possible to hide or collapse the bone names in the object list?
    I know we can now also use the text puzzle and that is a great help, but one typo and…
    It would be a great time saver if this is possible to implement! :yes:
    :bye: Simone


    Hope you dont mind me adding some suggestions to your list Simo3Dw

    I have also thought about the multiple selection, either like a box select or by shift click or something, would be a great time saver, so I second that suggestion.

    Å quick search in object selector like Simo3Dw sais also would be nice, and if possible, also having that in the puzzles selection area also would be a great time saver. Some of the puzzles could fit in multiple categories so finding the right one sometimes takes a bit of looking around.

    And I have two more suggestions;

    – Having tabs break down to a new “line” if there are to many to show in the width of the puzzles editor.

    – Having “internal” variables, like in procedures and such accessible only in the local puzzle (maybe a “text style” variable) where they should be used, or listed seperetly at the end of the variables list to keep the “global” list as short as possible. But also having a kind of search here too might do the trick.


    I also think this is also a good suggestion. This puzzle feature makes it easy for developers to quickly choose and save time. I think it would be better if you add a reverse selection function.


    Thank you everyone for your suggestions. :good: I’ll add the link to this topic to our dev tracker. Hopefully we’ll be able to deliver at least some of the requested features soon. :)

    Chief 3D Verger | LinkedIn | Twitter

    Branden Coker

    I just want to throw in another request for puzzle multi-select again. I’ve seen it mentioned a few times on the forums, and I think it would be a great addition. My primary use case would be to select multiple puzzles and enable/disable them all at once.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.