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Problem animated assembly instruction

Home Forums Puzzles Problem animated assembly instruction

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #4016
    3dmdlb
    Customer

    Plan is to let the animations start, after klick on the highlighted parts. All worked well except one Part, which starts to early and without any action: If Step2 is done (hightlight + animation), “dsw-sitzschale-snapper” is hightlighted, but starts also it’s animation (a simple moving out and back) without klick on it. However, you still can klick this part and then everything continues the way it should go.
    The Problem seems to be that after Frame 250 (“Point001”-animation), the animation just continues and plays the animation which starts at Frame 285.
    Are there any mistakes in my Puzzles-setup?

    #4020

    Hi,

    which starts to early and without any action:

    This can possibly be because your animation is set to auto start – this is the default setting

    Chief 3D Verger | LinkedIn | Twitter

    #4024
    3dmdlb
    Customer

    Hi Yuri,
    here my settings for all animated Objects in the scene. Auto start of all objects was/is deactivated.
    “dsw-sitzschale-snapper” is attached to another animated Object (Point001). I detached it but it stays the same, so it seems to be not a hierachy problem.
    I also use XForm on my object, change the position of the keys, nothing helped.
    Somehow the animation starts without beeing controlled by the puzzles-setup.

    #4028

    Interesting. Can you please attach a minimal example (preferably, a zipped project folder) so that we can take a look?

    On the other note, I see that you’re using procedures extensively, but perhaps there is no need to use them in your case. You can just put the operators right to the when clicked puzzles. It would simplify the things a bit. Procedures make sense when user actions are processed in a single uniform way. Just a suggestion! :)

    Chief 3D Verger | LinkedIn | Twitter

    #4039
    3dmdlb
    Customer

    Thanks Yuri for your Help via PM. Here’s a Screenshot of the working puzzles-setup without the puzzle-parts, that triggers the snapper animation to early.

    #4048

    Glad it worked out! :good:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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