- 2018-12-05 at 3:52 pm #9569
after I used “tween camera to” the camera chances from obit mode to fly mode. How can I chance this behavior. I want the camera always to be in orbit mode.
Clemens2018-12-05 at 4:14 pm #95722018-12-05 at 4:30 pm #9575
Here we go…2018-12-06 at 7:32 am #9589
I checked your example. The control mode is actually preserved. What is changed, is that when you use the tween camera and specify an object as the target, the camera changes its orbiting point.
Initially your camera’s orbiting point is located at 0, 0.1, 0, but after jumping is starts looking at View-Target.001 objects which is located too far from the camera. If you move it closer to the camera, say to 0, 10.1, 0 it will work as expected.2018-12-06 at 10:01 am #9593
So the “look at” in the tween puzzle viewpoint is in case of oribt mode the new orbit center. Is this correct?2018-12-06 at 10:12 am #95942018-12-06 at 10:27 am #9595
Ok. For me it´s a bit unlogical that the oribt center is not the camera center. Was wondering already when I had to set to 0, 0.1, 0 in Blender.
Anyway, thanks for your fast help!2018-12-06 at 1:11 pm #9600
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