Orbit camera after "tween camera to"

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This topic contains 7 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week ago.

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  • #9569

    Clemens
    Participant

    Hello,

    after I used “tween camera to” the camera chances from obit mode to fly mode. How can I chance this behavior. I want the camera always to be in orbit mode.

    best regards
    Clemens

    #9572

    Hi!

    Well, the camera should preserve its control mode after using the tween camera puzzle. Can you please attach an example project?

    Founder & CEO at Soft8Soft
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    #9575

    Clemens
    Participant

    Here we go…

    #9589

    Hi,

    I checked your example. The control mode is actually preserved. What is changed, is that when you use the tween camera and specify an object as the target, the camera changes its orbiting point.

    Initially your camera’s orbiting point is located at 0, 0.1, 0, but after jumping is starts looking at View-Target.001 objects which is located too far from the camera. If you move it closer to the camera, say to 0, 10.1, 0 it will work as expected.

    Founder & CEO at Soft8Soft
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    #9593

    Clemens
    Participant

    So the “look at” in the tween puzzle viewpoint is in case of oribt mode the new orbit center. Is this correct?

    #9594

    yep! :yes:

    Founder & CEO at Soft8Soft
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    #9595

    Clemens
    Participant

    Ok. For me it´s a bit unlogical that the oribt center is not the camera center. Was wondering already when I had to set to 0, 0.1, 0 in Blender.

    Anyway, thanks for your fast help! :good:

    #9600

    Yeah, in Blender we don’t have orbiting camera so we had to add those settings for target coordinates.
    Glad it was helpful! :good:

    Founder & CEO at Soft8Soft
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