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Oculus Quest Support?

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • #14899
    synbenfoulds
    Participant

    Hi all,

    Is there any information available yet whether it’ll be possible to play Verge3D apps on the Oculus Quest? Sounds like the device is going to be quite restricted in terms of playable content compared to the Rift, but I’m hoping it comes with a browser of some sort that might be used to play custom apps? Maybe wishful thinking…

    #14904

    Haven’t tried that device ourselves yet, but I think WebVR works there as three.js/a-frame is known to work on it.

    Chief 3D Verger | LinkedIn | Twitter

    #14973
    synbenfoulds
    Participant

    Hi Yuri, thanks for the reply. I had a very quick go with a Quest yesterday and was able to play the Xmas VR demo on it via the Oculus browser, so all looking promising!

    #15061
    synbenfoulds
    Participant

    Seems it’s just look interaction for now on the Quest – no controller ray cast as yet

    #17632
    synbenfoulds
    Participant

    Hi, just revisiting this with the new version of Verge coming out – are there any plans to fully the Oculus Quest controllers in this version? Ray casts etc. Excited to start making full use of the Quest and Verge!

    Many thanks

    #17636

    Hi, we plan to support all VR controllers available on the market, although with limited capabilities such as one-button operation and raycasting for now. We invite you to test the upcoming Verge3d 2.14 pre-release and share your experience!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #17661
    synbenfoulds
    Participant

    Hi Alexander, thanks that sounds great. Looking forward to the pre-release in that case!

    #17770
    synbenfoulds
    Participant

    OK I’ve had a go with 2.14.0pre2 on the Quest

    Ray trace works from the right hand controller (no visible trace from left) and handles whenhovered events which is great.

    Doesn’t seem to recognise any button presses though – tried all buttons, triggers, thumbsticks but no input seems to work with the whenclicked test I set up (tried with mouse and it works with that). Any idea which of the buttons is meant to be supported? Thanks.

    #17779

    Hi, support for the second controller is on the way (scheduled for 2.14 release). As for buttons/thumbsticks, for now it’s only possible to assign events on these using JavaScript.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #17783
    synbenfoulds
    Participant

    EDIT: Sorry that’s me being dumb – was trying to use whenclicked instead of onsessionevent for the controller button, hence it not working! Very much a newbie at all of this, but all seems to be working great and thanks again for all the work you guys are putting in.

    #17796

    Cool, glad you worked it out! :good:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #19575
    Anonymous
    Inactive

    Hallo Synbenfoulds, how did you add the Christmas App to Oculus Browser? I have Oculus Rift S but I do not know how to see it. Thanks for help ;)

    #19635
    synbenfoulds
    Participant

    Hi Abin,

    I think I just went to soft8soft.com and browsed to the app via the gallery (the button at the top that says “Made with Verge3D”)

    That took me to the following page:
    https://cdn.soft8soft.com/demo/applications/xmas_vr/xmas_vr.html

    Will test it again when I get chance and let you know if I did it any differently…

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