- 2019-05-20 at 10:28 am #14899
Is there any information available yet whether it’ll be possible to play Verge3D apps on the Oculus Quest? Sounds like the device is going to be quite restricted in terms of playable content compared to the Rift, but I’m hoping it comes with a browser of some sort that might be used to play custom apps? Maybe wishful thinking…
2019-05-20 at 1:02 pm #14904
- This topic was modified 3 months ago by synbenfoulds.
Yuri KovelenovDeveloper2019-05-22 at 9:16 am #14973
Hi Yuri, thanks for the reply. I had a very quick go with a Quest yesterday and was able to play the Xmas VR demo on it via the Oculus browser, so all looking promising!2019-05-28 at 11:17 am #15061
Seems it’s just look interaction for now on the Quest – no controller ray cast as yet2019-08-07 at 8:25 am #17632
Hi, just revisiting this with the new version of Verge coming out – are there any plans to fully the Oculus Quest controllers in this version? Ray casts etc. Excited to start making full use of the Quest and Verge!
Many thanks2019-08-07 at 9:04 am #176362019-08-08 at 7:56 am #17661
Hi Alexander, thanks that sounds great. Looking forward to the pre-release in that case!2019-08-11 at 10:43 am #17770
OK I’ve had a go with 2.14.0pre2 on the Quest
Ray trace works from the right hand controller (no visible trace from left) and handles whenhovered events which is great.
Doesn’t seem to recognise any button presses though – tried all buttons, triggers, thumbsticks but no input seems to work with the whenclicked test I set up (tried with mouse and it works with that). Any idea which of the buttons is meant to be supported? Thanks.2019-08-12 at 6:58 am #177792019-08-12 at 8:12 am #17783
EDIT: Sorry that’s me being dumb – was trying to use whenclicked instead of onsessionevent for the controller button, hence it not working! Very much a newbie at all of this, but all seems to be working great and thanks again for all the work you guys are putting in.2019-08-13 at 7:20 am #17796
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