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multiple hdr

Home Forums Graphics / 3ds Max multiple hdr

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #29156
    NaxosCG
    Customer

    Hello guys,
    Is there a way to use several hdri pictures, so some objects get reflects from another hdri than the main environment one ?

    "1+1=3... for large values of 1"

    #29163

    Unfortunally no.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29164

    Not yet, though you can simulate such behavior with Vector Transform and Reflect nodes:

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    Soft8Soft Tech Chief
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    #29172
    NaxosCG
    Customer

    Sorry, i’m a 3dsmax guy… any similar tip ?

    "1+1=3... for large values of 1"

    #29173

    Sorry, i’m a 3dsmax guy… any similar tip ?

    The only way is to use standart material system.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29174
    NaxosCG
    Customer

    Sorry, i’m a 3dsmax guy… any similar tip ?

    The only way is to use standart material system.

    Ok, less nice, but ok.

    "1+1=3... for large values of 1"

    #29175
    NaxosCG
    Customer

    Sorry to ask, but when i put my hdr picture in the reflection slot of the standard material, it goes chrome even with the percentage of map donw to 10 instead of default 100)…

    Please see my screenshot (sorry it is small for balls).

    The red one is nice shader, but reflects the default hdr environment : i can’t change it as it was made for the special glass billards table to get nice reflections.
    the chromed ball is with standard material, and another hdr envir in it’s reflection slot : see, even at 20% it goes chromed.

    Any help ?

    "1+1=3... for large values of 1"

    #29200

    You need to change specular color to change environment influence. You can connect a fresnel node to it to add a fresnel effect on the material or any map etc

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    Co-founder and lead graphics specialist at Soft8Soft.

    #29206
    NaxosCG
    Customer

    Ok, it is better, no more chrome, but as you can see in my screenshot, the “standard”-shaded ball it black (with wanted reflects on, thanks).

    So i guess standard materials are not lit with environment HDRi lighting, like the physical-shaded is.

    "1+1=3... for large values of 1"

    #29207

    So i guess standard materials are not lit with environment HDRi lighting, like the physical-shaded is.

    Yes, it’s can be lit only with light sources.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29208
    NaxosCG
    Customer

    Ok, so here comes the dead-end… I’ll figure out another way.

    This would be a feature request : let us use different hdr pictures for different meshes / shaders…
    Plus let us use a hdr for light, and another for reflections ;-)

    Best regards.

    "1+1=3... for large values of 1"

    #29209

    his would be a feature request : let us use different hdr pictures for different meshes / shaders…
    Plus let us use a hdr for light, and another for reflections

    If this will be possible to do directly in 3ds max then it will ne possible to implement in Verge.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29241
    NaxosCG
    Customer

    Ok, so i understand that as long as Physical material does not have a slot for environment reflection, no way… sad.

    "1+1=3... for large values of 1"

    #29254

    Yes, unfortunally 3ds max material system not so flexable.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 14 posts - 1 through 14 (of 14 total)
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