Tagged: Camera Movement
- This topic has 31 replies, 5 voices, and was last updated 4 years, 1 month ago by  Livio. Livio.
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2019-02-11 at 3:03 pm #11277 Yuri KovelenovStaff2019-02-11 at 7:14 pm #11279 Yuri KovelenovStaff2019-02-11 at 7:14 pm #11279 Mw7Participant Mw7Participantand one more thing ,, i need to limit the rotation of eye for 45 degree,, in case that the back of the eye dont appear,, any suggestion ? 2019-02-12 at 6:53 am #11290 Mw7Participant Mw7ParticipantSO u cant help me with my issue ? 2019-02-12 at 7:06 am #11292 Yuri KovelenovStaff2019-02-12 at 7:11 am #11293 Yuri KovelenovStaff2019-02-12 at 7:11 am #11293 Mw7Participant Mw7Participantok thanks again,, but is there anything that i could attach the mouse pointer to my dummy ? 2019-02-12 at 9:28 am #11305 Mw7Participant Mw7ParticipantIs there gonna be an update soon by any chance and how long it will take ? should I find another way to solve my problem ? The thing is, right now i have to respond to my client, so if there is any code tip anything to make it work ,, Therefore we(me and my partner) really appreciate your feedback . 2019-02-12 at 9:51 am #11307 Yuri KovelenovStaff2019-02-12 at 10:13 am #11308 Yuri KovelenovStaff2019-02-12 at 10:13 am #11308 Mw7Participant Mw7Participantis it gonna take more then 2 weeks ? 2019-02-12 at 10:26 am #11309 Yuri KovelenovStaff2019-02-12 at 12:20 pm #11310 Yuri KovelenovStaff2019-02-12 at 12:20 pm #11310 Mw7Participant Mw7Participanthow much it will cost me to hire a developer ? 2019-02-12 at 12:47 pm #11317 Yuri KovelenovStaff Yuri KovelenovStaffI suggest you create a topic on the Jobs and Opportunities forum so that you can receive bids directly from experienced Verge3D users. 2019-02-12 at 1:18 pm #11325 Mw7Participant Mw7Participantok thanks. 2019-02-17 at 4:13 pm #11489 Mw7Participant2019-02-26 at 1:53 pm #11846 Mw7Participant2019-02-26 at 1:53 pm #11846 Yuri KovelenovStaff Yuri KovelenovStaffHello again, Thanks to recent developments, it is now possible to make an object look at the mouse cursor: In 3ds Max, the cube follows a dummy object by utilizing Rotation Controllers / LookAt Constraint (in Blender, this corresponds to TrackTo constraint). In Verge3D 2.11pre2, it is possible to map the position of the dummy to mouse cursor with the get camera direction puzzle and some simple math.  Source project attached. 2021-01-24 at 10:41 am #37663ohrha ParticipantGood Evening! Would you mind going over this process for verge3d 3.4+, unless nothing has changed.. I can’t seem to find the last numbers piece that i need in the camera puzzle. I’m wondering if it has been removed? What is the new process for getting the camera to follow the mouse? Thanks alot. 
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