Tagged: puzzles camera movement tween
- This topic has 4 replies, 3 voices, and was last updated 3 years ago by
adgo.
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2022-10-24 at 12:58 pm #56816
adgo
ParticipantWhen I run my app in App Manager I can freely move my camera around my object but after I’ve tweened the camera to a new position all I can do is “look around” with the camera fixed in its new position.
Is there a way to make it so the camera can move freely around my object again after I’ve tweened its position?
Thanks in advance!
2022-10-24 at 4:26 pm #56823
xeonCustomerthe simplest way is to use two cameras.
Initial Camera starting at Point A. Secondary Camera closer at Point B.
Tween Camera from Point A to Point B.
Once Camera A gets to point B change from Initial Camera to Secondary Camera. (Be sure your Secondary camera is set to orbit).
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2022-10-24 at 4:46 pm #56824kdv
Participantall I can do is “look around” with the camera fixed in its new position
On my side I see now difference in the camera behavior after four
tween cameraactions (click Generate PDF).
https://v3d.net/a6hP.S. Looks like in your case the camera position and the orbit target position are at the same point. Then yes, the app camera just looks around like a first person camera (if panning is disabled).
Move camera freely around object again
This object must be an orbit target. Look at it.

Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-10-25 at 6:41 am #56833adgo
Participantthe simplest way is to use two cameras.
Initial Camera starting at Point A. Secondary Camera closer at Point B.
Tween Camera from Point A to Point B.
Once Camera A gets to point B change from Initial Camera to Secondary Camera. (Be sure your Secondary camera is set to orbit).
all I can do is “look around” with the camera fixed in its new position
On my side I see now difference in the camera behavior after four
tween cameraactions (click Generate PDF).
https://v3d.net/a6hP.S. Looks like in your case the camera position and the orbit target position are at the same point. Then yes, the app camera just looks around like a first person camera (if panning is disabled).
Move camera freely around object again
This object must be an orbit target. Look at it.

Fixed it now! Thanks for your help!
2022-10-25 at 6:41 am #56834adgo
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