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Is there a way to scale the UVs? I have a mesh that changes scale, but I want the uv’s to stay the same (shower enclosure scaling to user input, but the ’tiles’ remaining square). Can I do this? Do I set up a projected uv in blender?
I also tried this last week but I did not manage to do it.
This setup worked well in blender using shape keys but unfortunately not in Verge3D (looks like a kind of bug or limitation for me). The object does not change when I manipulate the shape keys values.
Maybe you can try to explore further in this direction or find another solution (what I did).
You need to connect a value node and change it. Like this. You can animate it or use Set Value puzzle to change.
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