We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Issues with the Camera View

Home Forums General Questions Issues with the Camera View

Tagged: , ,

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #32778
    phantum966
    Participant

    I am completely new to this software, so I apologize if these questions sound stupid. I have some complicated Blender models that I would like to make interactive, but I am trying to learn the software with some simple models first. Right now, I am having issues with my camera view both in my Blender and on the website. Attached is the view of my project I am hoping to have when I go to the website. Basically seeing the entire circle of boxes. Instead I get the other view, a very zoomed in view of only the center box. The view is so zoomed in that it is difficult to figure out where you are until you scroll out. I have tried locking camera to view in Blender, locking all of the cameras locations/rotation in the item bar. Even with everything I can think of being locked even my camera in Blender keeps moving when I export the file, but the Blender view never matches what is in the Verge3D viewport or the sneak peak tab. I have tried moving the objects instead of the camera, but that just gives me a blank screen when I export the file. What am I missing? None of the tutorials I have watched have worked, though maybe I am looking into the wrong issue? Any help would be appreciated. Thanks very much.

    Attachments:
    You must be logged in to view attached files.
    #32787

    Hi,

    may be it has something with the distance limit which is set to 100 units. What are the coordinates of your camera?

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32792
    phantum966
    Participant

    The camera coordinates are:
    X: -0.5934
    Y: 0.5280
    Z: 0.4456

    Is there a way to move the initial camera location after exporting? I see a lot of tutorials on how to move the camera around the model for the interaction part of things, but nothing on setting the initial camera position. I’m guessing this is set in Blender?

    Thanks.

    #32793
    phantum966
    Participant

    Sorry, I was reading the wrong info. The camera is at:

    X: -0.00216
    Y: 0.00419
    Z: 1.96494

    Thanks.

    #32794

    so the camera is seemingly within the distance limits. It’s unclear to me why it goes wrong after export. Can you attach the .blend file?

    As of tutorial, please check out this video https://www.youtube.com/watch?v=LLBsX9rlldQ&t=423s

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32799
    phantum966
    Participant

    Here is the Blender file. Still no luck on my end. Thank you.

    Attachments:
    You must be logged in to view attached files.
    #32802

    Hi,

    Apparently the camera target is set to look down rather than at the objects. You might correct it by either entering new coordinates manually, or by selecting the central cube (for example) as the target object.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32980
    phantum966
    Participant

    That seems to have helped. Thank you so much!

    #42901
    aldys54
    Participant

    hello @Yuri / all,

    currently i’m making 360 archviz project into verge3d, and as u can see in the browser my object edge is not straight.
    How to solve this problem? I already increase quality to 4k but it still the same.

    Thankyou! any help with this would be really appreciated :)

    Attachments:
    You must be logged in to view attached files.
    #42988

    try to subdivide mesh twise or more.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 10 posts - 1 through 10 (of 10 total)
  • You must be logged in to reply to this topic.