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iOS debugging

Home Forums Bug Reports and Feature Requests iOS debugging

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #7285
    rhenriques
    Customer

    Is there any solution to debug a Verge3D app in iOS (iPad and Iphones). I’m testing an app that opens perfectly in MacOS but crashes while opening in an iPad. I need to find the culprit code. In a recent iPhone opens perfectly.
    Cheers

    #7302

    Hi,

    What iPad model you got?

    Chief 3D Verger | LinkedIn | Twitter

    #7317
    rhenriques
    Customer

    Hi Yuri

    I have an iPad Air 2. In an iPhone 7s plus runs just fine. From the forums I suspect that as something to do with the amount of materials loaded and the iPad’s RAM. This afternoon I’ll test a few tweaks with the new change textures puzzles.
    Cheers

    PS: Solved! As expected, it was materials load excess!! Replaced “material change” puzzles by “texture change” and it’s now working great in the iPad. Changes are slower because texture images are not loaded in advance but it spares important resources to load the project without major problems. For those that are having problems with tablets, try to spare the most in heavy material load.

    #7339

    Yes, older Apple devices are very restricted with regard to memory, something like 512mb to all, the operating system and apps. Optimization is the only way to go here.

    Chief 3D Verger | LinkedIn | Twitter

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