Is there any solution to debug a Verge3D app in iOS (iPad and Iphones). I’m testing an app that opens perfectly in MacOS but crashes while opening in an iPad. I need to find the culprit code. In a recent iPhone opens perfectly.
I have an iPad Air 2. In an iPhone 7s plus runs just fine. From the forums I suspect that as something to do with the amount of materials loaded and the iPad’s RAM. This afternoon I’ll test a few tweaks with the new change textures puzzles.
PS: Solved! As expected, it was materials load excess!! Replaced “material change” puzzles by “texture change” and it’s now working great in the iPad. Changes are slower because texture images are not loaded in advance but it spares important resources to load the project without major problems. For those that are having problems with tablets, try to spare the most in heavy material load.