Install Verge problem in Blender

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This topic contains 12 replies, has 3 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week ago.

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  • #9497

    Clemens
    Participant

    Hello,
    I have problmes to install the verge add-on, it does not show up in the add-on manager. Yes, I filled in the right pass to the verge3d folder in UserPreferences/File/Scripts.
    I had an older version installed and forgot to uninstall it properly. I just unckecked it in the add-on manager and deleted the folder.
    Any idea?

    Blender 2.79b / Verge3d was downloaded today (4.12.18)

    #9501

    Hi!

    Cannot it be that the path is still pointing to the old installation folder?

    Founder & CEO at Soft8Soft
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    #9508

    Clemens
    Participant

    The path I see in UserPreferences/File/Scripts is pointing to the right directory.
    By the way I´m on Win_10

    #9514

    Can you please check if the Community category is enabled? Because if not the Verge3D add-on will be filtered off.

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    Founder & CEO at Soft8Soft
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    #9518

    Clemens
    Participant

    Was already enabled.

    #9520

    okay, are there any errors displayed in Blender’s console when you run Blender?

    Founder & CEO at Soft8Soft
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    #9533
    liyao1
    liyao1
    Customer

    Hi Yuri,

    I had the same issue. In the drop-down menu in the Info header, Verge3D is not there.

    Other verge3D menus were showing on the Properties Editor. The “sneak peek” and “app manager” buttons were there as well. Everything seems to be working properly (not sure because I haven’t used earlier versions)

    I assumed it was an update…until I saw this post

    I had the Community option checked as well.

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    #9535
    liyao1
    liyao1
    Customer

    Never Mind

    I saw this post:https://www.soft8soft.com/topic/update-verge3d-with-blender-2-79b/

    I like this much more than the previous version. I used to get confused switching between different modes.

    Thanks!

    • This reply was modified 1 week, 1 day ago by liyao1 liyao1.
    • This reply was modified 1 week, 1 day ago by liyao1 liyao1.
    #9540

    Hi Li,

    Yep, in version 2.9 we decided to drop that Verge3D render mode whatsoever. In the upcoming Blender 2.8 Verge3D will work with both ray-tracing Cycles and real-time Eevee render engines. The old Internal render engine of Blender 2.7, on which the early Verge3D was based on, has become obsolete.

    We’ll update all our docs and video tutorials to reflect that fact. Thanks! :)

    Founder & CEO at Soft8Soft
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    #9545

    Clemens
    Participant

    First, it´s working now.
    I did a new verge download and unziped it next to the first try. And now all works how it should. I compared the two verge folders (first ans second download) and in the first one there a files missing in ./verge3d/addons. Don´t know why, can not find them in the trashbin, perhaps the unzip was currupted.
    Thanks all for your help and effort. :good:

    #9546

    :yahoo: glad it worked! :good:

    Founder & CEO at Soft8Soft
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    #9577
    liyao1
    liyao1
    Customer

    Hi Yuri,
    Thanks for the explanation.

    I understood that the Internal Blender Render is not good. What are the major differences between PBR materials, Cycles materials, and the upcoming Eevee materials? Do they behave differently in different scenarios or are they interchangeable?

    I know that we have to use PBR material to post on FB. But besides that, is there any advantage of PBR materials?

    Also, I think there is a typo in the NormalMap texture node in the stock Verge3D PBR material……in the attached screenshot. Or is it called NormapMap???

    Li

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    #9590

    What are the major differences between PBR materials, Cycles materials, and the upcoming Eevee materials? Do they behave differently in different scenarios or are they interchangeable?

    I know that we have to use PBR material to post on FB. But besides that, is there any advantage of PBR materials?

    The glTF-compliant PBR materials are simpler but not that flexible. They are of use is there is a need to load your scenes in some software or viewer that requires strict glTF format, such as Facebook 3D Posts.

    Cycles and Eevee nodes are mostly interchangeable. They allow you to create PBR materials of any complexity and even mix PBR shaders with each other. If you are already using Blender 2.8, you might want to use Eevee. In Blender 2.7, Cycles is the only game in town, because Internal GLSL materials are now obsolete.

    Here is some more information on the material system in Verge3D for Blender:
    https://www.soft8soft.com/docs/manual/en/introduction/Material-System-Blender.html

    Also, I think there is a typo in the NormalMap texture node in the stock Verge3D PBR material……in the attached screenshot. Or is it called NormapMap???

    Good catch! We’ll fix this typo. You can also change the texture name yourself in its settings.

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    Founder & CEO at Soft8Soft
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