We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

How to use Main and other Tabs

Home Forums Puzzles How to use Main and other Tabs

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #24051
    twan
    Customer

    Hi,
    I’m wondering how to use the init en main tab and how I can jump to a tab that I created myself. In other words How or when is another tab executed…

    thanks Twan

    #24073

    Hi,

    the puzzles under the init tab are executed before the engine is initialized. After the engine is initialized, the main gltf scene is loaded. Then the puzzles in the main and all other tabs are executed.

    Chief 3D Verger | LinkedIn | X

    #83363
    c4cc
    Customer

    sorry for replying to an old question, but

    which loading puzzles recognize when or after first engine initialization has taken place? I’d like to change certain variables’ values whenever user input occurs during initialization, and if no user input, said variables’ values are set as default.

    Trying to trigger variables’ values for fullscreen mode whenever html element for fullscreen function is clicked on during app initialization. If said html element for fullscreen is not clicked on, default variables’ value instead apply

    • This reply was modified 2 weeks, 6 days ago by c4cc.
Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.