We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

How this material effect in verge can be achieved

Home Forums General Questions How this material effect in verge can be achieved

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #51047
    visualizer
    Participant

    Hi
    I was just referring to the below URL, made in V3D.
    https://www.viewspread.com/h-col-105.html

    How that Xray material effect can be achieved in verge 3d published scene?

    I know it can be very well achieved in Blender but how that can be kept consistent further ?

    Any ways to achieve it?

    #51049
    xeon
    Customer

    Hey Visualizer…what specifically are you referring to on that site?
    Can you give a screen grab of what you are wanting to achive?

    The menu system is all HTML done with PNGs typial web and as you stated you can do x-ray in Blender….so not sure what you are trying to reproduce.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #51053
    visualizer
    Participant

    HI
    Xeon,

    I mean this material effect.

    In blender its very much possible but how to achieve it in published v3d file?
    Does V3D support this shader settings?

    Attachments:
    You must be logged in to view attached files.
    #51056
    xeon
    Customer

    Yes… fully supported. Attached screenshot of the material shader setup.
    You can play with the Fresnel IOR value, the color ramp and the power Exponent value to dial in the desired look you want. The color is handled by the RGB wheel.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #51093
    visualizer
    Participant

    Ah..ok let me check..if I can publish v3d scene with similar effect.

    Thx for the clue :good:

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.