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How can I make the HTML output from Verge3D show decals?

Home Forums Graphics / Blender How can I make the HTML output from Verge3D show decals?

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #83270
    bise
    Participant

    Hello everyone, I just got started with Verge3D For Blender.
    The problem I encountered is that when I add a decal with alpha to the glass material,
    the entire decal disappears in the output HTML.

    This problem seems to only occur on decal images with alpha, and there is no problem with images without alpha.

    How can I make the decal with alpha appear in the HTML output by Verge3D?

    #83271
    xeon
    Customer

    Could you share the material nodes or a simple project containing a basic cube, with the decal on it…so it can be reviewed and determine what is happening? Its more than likely the material shading network you have created so we need to see that to be able to comment.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83272
    bise
    Participant

    Hello, this is the file I tested, please help me. Thank you.

    • This reply was modified 1 month, 3 weeks ago by bise.
    #83274
    bise
    Participant

    Sorry, I tried saving the file to 3.8MB, but it still won’t upload. I’ll try again.

    #83275
    bise
    Participant

    Again test Upload

    #83276
    bise
    Participant

    I’m sorry I still can’t upload my files, so I uploaded them to github instead, and attached the link.

    https://raw.githubusercontent.com/bisechen/MarkdocImage/main/PDT/Untitled.blend

    #83305
    xeon
    Customer

    Hi there,
    The following link is to the project file and blend file – ZIP file.
    https://v3d.net/1apj

    The project can be viewed here:
    https://v3d.net/1apk

    Your original objects and materials are on the left lens.
    The new object, new UV map and new materials on the right.

    If you would like to discuss this in detail I can be reached at xeons3dlab [at] gmail [dot] com.

    The important bit of information is keep glass simple and decals simple.

    – Xeon

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83355
    bise
    Participant

    Thank you, I roughly know how to do it. The key is not to use decals.

    #83356
    xeon
    Customer

    Decals work… you can even use Decal Machine … the thing you have to be careful of is that all the materials nodes must be compatible with V3D. The other thing you don’t want to do from a performance stand point is use unique geometry to contain your decal. It will cause z fighting and be a waste of memory. Other than that decals are all good.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83357
    bise
    Participant

    I see, thanks for your explanation.

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