I have searched around, so far i understand that once grouped, the objects are not iterable. Does it mean i need to store each and every single object to a variable and then do the magic with the variables?
All objects used with save state list behaves like groups?
Something like show [all objects] without [red objects] but as variables?
I have a huge amount of interacting objects and their function is to hide/unhide. I have the code in a very different format. It would be helpful to develop my own hiding/showing/sorting of these objects as functions, like a group or parent that has all of them, and then functions that sort them based on their name, material and nested hierarchy. Am i correct in assuming that i need them “labeled” with corresponding variables? Can i make my own internal minibrowser in this way, and copy-paste lists of (im guessing variables) that are read and displayed as objects? There are also several ways to make menus, html or inside blender a plane locked to the view, as seen in the beautiful examples. In the teapot example id love to know more about the part that uses Html to highlight (in my case hide) an actual 3d object.
Or maybe they can be showed indirectly by animations/frames. Grouping them would then be a list of numbers/frames?