Grouping annotations

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This topic contains 3 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 9 months ago.

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  • #2777
    Aubrey
    Aubrey
    Customer

    Hi, I’m wondering if the following is possible.

    I have a scene that has multiple locations. When the user selects a location, the camera goes there and annotations appear there to find out more information about items in that area. When the user selects another location, those annotations are removed then when the camera goes to the next area more annotations appear.

    I would of expected that I can put all the different objects either in a group or list then have annotations removed from all objects in that group/list before going to the next location instead of having to put a remove annotation on each object individually. Alas, this does not seem to work. Is this possible? Am I doing it wrong?

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    #2782
    Aubrey
    Aubrey
    Customer

    I think I found a solution to this. By grouping this in a procedure instead of a list seems to be doing the job beautifully at the moment.

    #2787

    Hi,

    yes, both the add and remove annotation puzzles only work with singular objects (this is by design). They actually refuse to connect with list puzzles, and you were only able to pass a list using a variable. Unfortunately there is no way to check if a variable is a list to prevent connections of such kind. :unsure:

    Founder & CEO at Soft8Soft
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    #2788

    anyway glad you found a solution :good:

    Founder & CEO at Soft8Soft
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