I have a scene that has multiple locations. When the user selects a location, the camera goes there and annotations appear there to find out more information about items in that area. When the user selects another location, those annotations are removed then when the camera goes to the next area more annotations appear.
I would of expected that I can put all the different objects either in a group or list then have annotations removed from all objects in that group/list before going to the next location instead of having to put a remove annotation on each object individually. Alas, this does not seem to work. Is this possible? Am I doing it wrong?
yes, both the add and remove annotation puzzles only work with singular objects (this is by design). They actually refuse to connect with list puzzles, and you were only able to pass a list using a variable. Unfortunately there is no way to check if a variable is a list to prevent connections of such kind.
Founder & CEO at Soft8Soft. Creator of Verge3D and Blend4Web.