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Get X, Y, Z dimensions of a generated text object

Home Forums General Questions Get X, Y, Z dimensions of a generated text object

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #53713
    kubuz
    Customer

    Hi,
    Is it possible to get the dimensions of a generated Text Mech ?
    I was looking in the custom properties, but I think it is not the right place. Thanks in advance.
    Best Dennis

    #53722
    xeon
    Customer

    This might help.

    https://www.soft8soft.com/docs/api/en/math/Box3.html

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #53763

    Hi, we’re going to support puzzle to calculate object dimensions in the upcoming pre-release. Meanwhile, you can use JavaScript for that as suggested by xeon.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #53812
    kubuz
    Customer

    Thanks Xeon and Alexander.
    Looking forward to the puzzle, and in the meanwhile I try out the javascript.

    #53813
    kdv77kdv
    Participant
    var obj = getObjectByName(objName);
    var meshArray = obj.resolveMultiMaterial();
    console.log(meshArray[0].geometry.boundingBox.max.x - meshArray[0].geometry.boundingBox.min.x);
    console.log(meshArray[0].geometry.boundingBox.max.y - meshArray[0].geometry.boundingBox.min.y);
    console.log(meshArray[0].geometry.boundingBox.max.z - meshArray[0].geometry.boundingBox.min.z);

    but XYZ scale before exporting must be 1.0 and YZ coordinates are swaped…

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