Feature Request: Compatability with Radeon Pro Render Materials

Home Forums Bug Reports and Feature Requests Feature Request: Compatability with Radeon Pro Render Materials

This topic contains 2 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 3 months ago.

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  • #3615

    mcolinp
    Participant

    I recently downloaded Radeon’s new Pro Render software; and I gotta say: “It’s really quite a treat . . .”

    You can check it out here:

    Radeon ProRender for Blender

    as well as other supported software titles; including 3DSmax, here:

    Radeon ProRender Technology

    The thing that’s nice is it has some great out of the box materials. (something I find quite frustrating about blender and its many engines; not having good libraries of simple real world materials.)

    The library they include has a feature that converts Cycles Materials to work in their engine with a single button. I would like to see similar functionality with Verge; not only with Cycles; but perhaps this new Radeon Pro Render engine as well! If certain Nodes are not able to be used or converted, they should be flagged and the User alerted; so that they might be able to correct as needed using a different approach.

    :rose: :yahoo: B-)

    #3616

    mcolinp
    Participant

    I also forgot to mention that a nice aspect of Radeon Pro Render is that it fully supports Windows, Mac, & Linux; and it is FREE!! :yahoo:

    • This reply was modified 3 months ago by  mcolinp.
    #3618

    Hi,

    Thanks for sharing this. Looks impressive! :good:

    Founder & CEO at Soft8Soft
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