I have a project where I have added some annotations through Puzzles. I have 55-60 FPS when I do not activate “Fade Annotations”.
As soon it is activated, frames drop to 15-20 FPS and it becomes very laggy and unresponsive. It already happens with only 5 annotations, the more annotations, the lower the fps go.
Is there any other way to fade annotations or why is this happening?
ok thank you!
My scene actually is pretty low poly already. Is there a possibility to improve the functionality somehow, to already return that some obstacle was found as soon as some triangles are detected, and not all of them?
Or e.g. define one or several meshes, on which the raycast collision should be done. That would definitely help to improve performance a lot!
This reply was modified 2 weeks, 2 days ago by boris.