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export GLTF ‘noneType’ error

Home Forums General Questions export GLTF ‘noneType’ error

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  • #51501
    Maureen Stabio
    Customer

    Hi everyone,

    I’m running into an error when trying to export a scene as a gltf.

    The scene consists of a mesh and locators which are constrained to the surface normals of the mesh.

    Most of my scenes export just fine, but a handful of them throw the following error:

    # Error: TypeError: file /Users/jakeshearer/Documents/maya/projects/Verge3D_Plastinates/verge3d_maya/maya_plugin/lib/mayaUtils.py line 769: 'NoneType' object is not iterable #

    Any idea why it might be happening? all the scenes were constructed the same way.

    #51533

    hi,

    could you please isolate this issue in a simplistic Maya file and share the download link here? We’d take a look. Thanks.

    Chief 3D Verger | LinkedIn | Twitter

    #51582
    Maureen Stabio
    Customer

    Hi Yuri,

    Thank you for your reply. I’m attaching a dropbox link to the .mb file.

    https://www.dropbox.com/s/6uvumeofo1xu0bs/MAS106.mb?dl=0

    #52101
    Maureen Stabio
    Customer

    Hi Yuri,

    Have you had a chance to look at the maya file? I haven’t been able to export several files due to this error.

    Thank you for your time!

Viewing 4 posts - 1 through 4 (of 4 total)
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