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Eevee vs Verge 3D texture quality

Home Forums General Questions Eevee vs Verge 3D texture quality

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  • #84766
    threeamigos
    Participant

    Hi,

    We are protyping a configurator for tablecoth products and we sent a few screenshots to our client, one from the Eevee viewport and another one from the Verge 3D viewport (currently in trial, if the client approves they will acquire the full license).

    We have notices that in Verge 3D, the cloth texture loses definition as it gets farther away from the camera when compared to the Eevee screenshot. Is there a way to help fix this? The cloth has been scanned and has correct albedo, rouchness. and normal maps… We are attaching both screenshots. Many thanks.

    Attachments:
    #84768
    threeamigos
    Participant

    I missed adding the second attachment with the Eevee screenshot, adding it now.

    #84783

    yes, you can enable anisotropic filtering for this texture
    see https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Image_Texture

    Chief 3D Verger | LinkedIn | X

    #84791
    threeamigos
    Participant

    That worked wonderfully thank you son much!!

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