We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Double Sided Materials – Global Setting

Home Forums Graphics / Blender Double Sided Materials – Global Setting

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #42431
    jdhutchinson
    Customer

    Personally, I think double sided materials should be a global setting rather than per material. Or at least an option. During material dev, before texture atlassing, I have to switch this on for many objects.

    Any method to do this more quickly?

    #42447

    Any method to do this more quickly?

    Choose all object, hold ALT then click on double-sided in drop down menu in verge3d settings with holded ALT.

    Co-founder and lead graphics specialist at Soft8Soft.

    #42523
    jdhutchinson
    Customer

    Thanks! I’ll try it!

    #43238
    jdhutchinson
    Customer

    Hi Mikhail, I tried this in Blender 2.93.0

    The ALT key press didn’t seem to make a difference for me. Is there a different solution? E.g. Global override?

    #43239

    Unforunally, I don’t know any other solution.

    Co-founder and lead graphics specialist at Soft8Soft.

    #43242

    Hi,
    You can make this with a simple JavaScript logic:
    Make all materials double-sided

    Attachments:
    You must be logged in to view attached files.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #43256
    jdhutchinson
    Customer

    Thank you Alexander! What variable should I replace obj with to loop through all my applications items?

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.