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Does Verge3D supports mesh tessellation?

Home Forums General Questions Does Verge3D supports mesh tessellation?

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    wisegorilla
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    I’m wondering if Verge3D currently supports mesh tessellation in any way even with minor code altering, so the browser downloads a low poly version of the model and then smooth it similar to the smooth modifier on 3Ds Max or smooth preview in Maya?

    Also I’m wondering if its possible to adjust the antialiasing sampling
    https://cdn.soft8soft.com/demo/examples/webgl_geometry_teapot.html

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