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Directing lighting using emission

Home Forums Graphics / Blender Directing lighting using emission

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  • #41532
    alsrudwns17
    Participant

    Is it possible to create a blender-like lighting atmosphere with verge? I think you know how.

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    #41574
    xeon
    Customer

    Hey there.

    First not all settings, shaders, and material settings are compatible with Verge3d. In your case…the use of Bloom in Blender has no effect in Verge3d and the Volume Scatter shader node is also ot supported.
    See complete list of compatible shaders here: https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html

    However you can get a similar result.

    Start with PrincipaledBSDF Shader. Set your emission color and strength.

    Then in Verge use the Bloom puzzle…smaller numbers yield greater effect.

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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