Home › Forums › Bug Reports and Feature Requests › Different screen resolution/sizes ?
- This topic has 4 replies, 3 voices, and was last updated 6 months, 1 week ago by
c4cc.
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2025-05-14 at 7:38 pm #81960
c4ccCustomerOn some laptops with screen resolutions smaller than 1920 x 1200, this test app is missing its life bar and even the empty space is showing to the left next to the background. How do I ensure my app will have same size for all screen resolutions, the way I designed it on my pc with a 3840 x 2160 screen resolution?
Imagine video games/programs where the HUD layout are proportionally scaled to individual screen sizes instead of being messed up or leaning towards one side.
The test app
https://v3d.net/198vFPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-05-15 at 5:58 am #81963
Alexander KovelenovStaffHi,
to assign screen-spaced element along the border use the fit to camera edge feature.2025-05-15 at 1:17 pm #81971
c4ccCustomerUnfortunately, the camera is controlled by keys. Meaning the background would move along with camera. How do I get the background to stay in place while parented to moving camera?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-05-15 at 4:07 pm #81974
xeonCustomerIf your camera is a “Perspective” camera….you can have the menu lock to the cameras view using the function of “Fit to Camera Edge”. You take your menu item and parent it to the camera. You will then need to Clear Parent Inverse for that object and then you will see that the object regardless of where you move the camera stays in the correct position based on the camera…not the background. The menu will scale based on the screensize but you may need different layouts and porportions.
To proportionally scale the menu system based on differet aspect ratios and screen size…. you can create cloned versions of the menu system and use Visibility Break points to display them based on the resolutions you want. This will allow you to create scale and reposition the menu items where you want for each break point you create.
Alternatively…you could just do your entire menu system in HTML as an overlay to the V3D container and use standard HTML/CSS to control the menu size.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-05-16 at 3:53 am #81984
c4ccCustomerWhat kind of parenting?
https://postimg.cc/FYCBbdFWFPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
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