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Dependencies

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  • #50027
    sakoverge
    Participant

    Hi!

    How does Verge3D deals with dependencies/external libraries when saving a project into the glTF Format?

    For example: If I implement a particles system using the threeJS API can I still set it up in a way that the saved glTF file runs on any glTF player? Even when offline?

    Thanks!

    Sascha

    #50036

    hi,

    particles are out of scope of the glTF standard. They can only be implemented by using Verge3D/Three.js API.

    Chief 3D Verger | LinkedIn | Twitter

    #50089
    sakoverge
    Participant

    Hi Yuri,

    thanks for the quick answer. As I am more or less a no-coder could you let me know a bit more how the setup works.

    If I imagine I can only load up a glTF file onto a NTF minting platform. Can I implement the API requests to the online Three.js library into the glTF made with Verge3D? Or does a combination of glTF and ThreeJS only works when I am able to upload a complete folder structure including additional JS files?

    Thanks

    Sascha

    #50382

    sorry for slow response. I think if the target platform only supports static glTF, it would make impossible to implement particles with JS coding. The only workaround is to bake/fake them with animated transparent planes or animated UV coordinates.

    Chief 3D Verger | LinkedIn | Twitter

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