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Curve Path Animations

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • #10445
    Derek
    Participant

    Hi,

    Are curve Path animations supported? I have looked through the manual and I can’t find a definite answer.

    I’ve tried using my path animations in my puzzle but it doesn’t seem to recognize them. However, It does show the curve on the 3D model when I select sneak peak while on the last frame of my animation in Blender.

    Thanks in advance!

    #10446

    Are curve Path animations supported? I have looked through the manual and I can’t find a definite answer.

    No it’s not supported. You will need to bake to object animation or to groupf og shapekey animation. Look at this small tutorial.

    Co-founder and lead graphics specialist at Soft8Soft.

    #10467
    Derek
    Participant

    Thanks for the info.

    Unfortunately those options won’t work for me and that really messes up my workflow. Shape keys only make it really difficult to make it “grow” from point A to point B.

    I’m trying to a map and have paths to specific rooms animate from the entrance when someone clicks on the rooms. All of these were made using curves.

    I was able to make them into meshes and animate those using shape keys so they looked right in Blender (I did still needed to deform them with a curve modifier). However, the animations still won’t work with this method.

    I know it’s not the code, because tested it without the curve modifier and it plays fine (just the wrong shape).

    I’m not sure what to try now. Without a way to make these paths animate this way, I don’t know if I’ll be able to make this work.

    Any help would be really appreciated!

    #10470

    Hi. Coun you provide any example with blend file you want to export to the engne? It’s will be better to isolate exactly the object you want to export not to send the whole scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    #10524
    Derek
    Participant

    I’ve attached a file that shows the problem. I deleted everything out of the scene but what was necessary to show you my issue.

    The object (both the curve version and the mesh version) show up in Verge 3D ok. However, the animation does not. It won’t play the animation from the shape keys when the curve modifier is applied.

    Attachments:
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    #10549

    Here’s an example for you made using shader animation.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #10573
    Derek
    Participant

    That worked! Thank you so much for your help!!

    #10582

    Glad to help.

    Co-founder and lead graphics specialist at Soft8Soft.

    #54022

    We added support of Follow Path constraints to Verge3D 4.1. Check it out!

    Soft8Soft Tech Chief
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    #54320
    Crunch
    Customer

    Awesome! Thanks!! Any special settings to get this working?

    #54323
    Crunch
    Customer

    Alex – little help please. I have everything updated to current version (verge 4.1, Blender 3.2.1) cannot get the follow curve animation working.. Please help, been waiting forever for this feature. thx!

    #54333

    Hi!
    the constraint has limitations:
    1. Please make sure you have set animation keyframes directly on curve’s Evaluation Time parameter, Animate Path button in constraint settings is not supported.

    2. In constraint settings Offset value does not supported, but Offset Factor should work.

    3. Bezier curves are not supported, but will be in next pre-release.

    4. You have to use only “Z-Up” Twist method in curve settings

    Attachments:
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    Verge3D Developer

    #54352
    Crunch
    Customer

    Thank you so much! I got it working with a nurbs curve.

    I also experimented a bit by adding a few empties and hook modifiers that animated the curve/path my object was following… didn’t expect that to work in verge but it did.. I enabled highlight on the curve and though the curve remained static, the motion of the object traveling the path moved like it did in Blender.

    Thx again and looking forward to also being able to use Bezier curves!

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