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As I mentioned in my original thread, theoretically, can we capture an animation frame of cloned animation, and then play it simultaneously with another cloned animation? e.g., wing either continues going down or up as kick happens, depending on timing. Not the wings “reset” to top coming down for each kick or roar?
Unfortunately, in verge3d, the second animation is seriously limited if I try to play it while the first is playing. In Blender, the animation of kicks and jaws opening/closing is much longer and swings higher.
I want animations to play in verge3d as it exactly does in Blender, whenever user input indicates so (e.g., button pressed)