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Cloned Objects

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  • #6846
    PD
    Customer

    Hi all,

    Looking for some help with cloned objects list in Puzzles! Example when I cloned an object in my project say “Box” then hit refresh I would be able to see and pick the cloned object in dropdown list “Box1”. However since the update from Verge3D(Blender) 2.5 to 2.6 this no longer works for me?

    Any insight would be greatly appreciated.

    Thanks,
    PD

    #6856

    It’s better to assign a cloned object to a variable and call it by variable name.

    Co-founder and lead graphics specialist at Soft8Soft.

    #28548
    Akylbek
    Participant

    I tried but it doesn’t work (you can show an example for several cloned objects (for example, after cloning there will be a separate command to delete all clones)

    #28552

    Here ypu go.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #28559
    Akylbek
    Participant

    interestingly it deletes the last clone and the rest remain in the scene

    #28573

    You have looped an obj variable to itself. It can cause unexpected behavior. Use simple construction that I’ve shown before.

    Co-founder and lead graphics specialist at Soft8Soft.

    #28600
    Akylbek
    Participant

    in your method, it only deletes the last created clone and not all, I found a way to find out the future names of the clones and delete everything at once

    #28603

    Example that I’ve shown you works fine. It may not work because of another reason in your code.

    Co-founder and lead graphics specialist at Soft8Soft.

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