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Can’t get rid of light leaks from directional light.

Home Forums General Questions Can’t get rid of light leaks from directional light.

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  • #41793
    KurtGR
    Customer

    I’ve tried to tweak/rotate the directional light, changing bias/filter size/resolution e.t.c, and I can’t seem to get rid of that big light leak on the inside corner of the building. Is this a limitation of WebGL or a bug?

    #41798

    Not sure can you share only this inner piece of mesh with sun and world setup in the scene?

    Co-founder and lead graphics specialist at Soft8Soft.

    #41832
    KurtGR
    Customer

    https://we.tl/t-wxvrAfXR3h – Here’s a simplified version (the building is built in code as its a configurator app, but I put one together in the same fashion manually.

    I also have another problem, not sure if its a known issue or if I should make another thread, but after updating to 3.7 Maya, sneak peak doesn’t work anymore (so I can’t even quickly test this scene to see if the leaks are still there, so please let me know! cheers).

    #41857

    May be ther’s something in the texture that you not included? Because I can’t find anything simmilar.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #41861
    GLiFTeK
    Customer

    Almost looks like an inverted ambient occlusion map.

    Cool product.
    Is that for designing modular small living spaces?
    Shipping containers?

    #41864
    KurtGR
    Customer

    There’s no AO map – I didn’t bother including textures because it was just to troubleshoot the lightleak – it seems it’s not there anyway because I built it by hand. I think maybe it’s a problem with the way the building is generated in code.

    We build garden rooms for use as offices/studios/gyms e.t.c – http://www.greenretreats.co.uk, configurator goes live very soon.

    #41865
    KurtGR
    Customer

    Do you know why my sneak preview button doesn’t work in Maya 3.7?

    #41877
    GLiFTeK
    Customer
    #43578

    have you found where the problem is coming from??? I’m suffering the same issue… here:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:04035fd58d/applications/Kitchino/Kitchino.html
    the spotlights are not stopped by the surfaces, it’s passing through… these surfaces cast shadow in rendering options, and even double sided

    edit: they are also water tight… no open edges

    #43582

    That’s how the environment reflections works in realtime they not respect any object that cover the environment and reflect throught them.

    Co-founder and lead graphics specialist at Soft8Soft.

    #43643

    any work around? :scratch: how do you solve this?

    #43662

    Unfortunally, we are not solving this, leaving it as is or remove environment light and lighten the scene using only point/directional light with shadows enabled.

    Co-founder and lead graphics specialist at Soft8Soft.

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