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Blender shader unwanted interpolation happens between two different colors

Home Forums General Questions Blender shader unwanted interpolation happens between two different colors

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  • #56079
    ilyabogomolov
    Participant

    Hi everyone!
    I’ve created a color (RGB) mask, in blender i use “separate RGB” node. Doing it this way results in some interpolation between colors, that later becomes a noticeable line once being exported to verge3d app.

    Is there a way i can avoid this?

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    #56089
    ilyabogomolov
    Participant

    Solved!
    Was my bad, just had to use ColorRamp instead of Color/Brightness node

    #56100

    Glad you worked it out :good:

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