Home › Forums › General Questions › Blender shader unwanted interpolation happens between two different colors
I’ve created a color (RGB) mask, in blender i use “separate RGB” node. Doing it this way results in some interpolation between colors, that later becomes a noticeable line once being exported to verge3d app.
Is there a way i can avoid this?
Was my bad, just had to use ColorRamp instead of Color/Brightness node
Glad you worked it out
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